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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp84 void* camerasMemory = allocator->Alloc(sizeof(CameraBinder) * resSetting.GetCamerasCount()); in CreateEnvironmentArray() local
85 NW_NULL_ASSERT(camerasMemory); in CreateEnvironmentArray()
86 … m_Cameras = ut::MoveArray<CameraBinder>(camerasMemory, resSetting.GetCamerasCount(), allocator); in CreateEnvironmentArray()