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Searched refs:cameraPos (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_CameraController.cpp150 nw::math::VEC3 cameraPos; in CameraEntry() local
151 m_Camera->Transform().GetTranslate(&cameraPos); in CameraEntry()
155 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()
157 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()
165 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()
167 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()
182 m_TargetPos.x = cameraPos.x + m_TargetDistance * xc * ys; in CameraEntry()
183 m_TargetPos.y = cameraPos.y + m_TargetDistance * xs; in CameraEntry()
184 m_TargetPos.z = cameraPos.z - m_TargetDistance * xc * yc; in CameraEntry()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp232 math::VEC3 cameraPos = camera.WorldMatrix().GetColumn(3); in UpdateView() local
261 cameraPos, in UpdateView()