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Searched refs:cameraIndex (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_CameraController.cpp98 unsigned int cameraIndex in Register() argument
101 NW_MINMAXLT_ASSERT(cameraIndex, 0, m_Description.maxCameraCount); in Register()
107 NW_ASSERT(m_CameraEntries[cameraIndex] == NULL); in Register()
108 m_CameraEntries[cameraIndex] = new(memory) CameraEntry(camera); in Register()
124 CameraController::Update(unsigned int cameraIndex) in Update() argument
126 NW_MINMAXLT_ASSERT(cameraIndex, 0, m_Description.maxCameraCount); in Update()
127 NW_POINTER_ASSERT(m_CameraEntries[cameraIndex]); in Update()
129 m_CameraEntries[cameraIndex]->Update(); in Update()
/NW4C-2.0.3/include/nw/demo/
Ddemo_CameraController.h101 void Register(nw::gfx::Camera* camera, unsigned int cameraIndex = 0);
108 void Update(unsigned int cameraIndex = 0);
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp41 int cameraIndex = (*cameraBinder).index; in ApplyFrom() local
44 NW_MINMAX_ASSERT(cameraIndex, 0, m_Cameras.size()); in ApplyFrom()
45 m_Cameras[cameraIndex] = camera; in ApplyFrom()
Dgfx_MaterialState.cpp365 int cameraIndex = coordinator.GetReferenceCamera(); in ActivateTextureCoordinators() local
366 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()
367 sceneEnvironment.GetCamera(cameraIndex)); in ActivateTextureCoordinators()
400 int cameraIndex = coordinator.GetReferenceCamera(); in ActivateTextureCoordinators() local
401 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()
402 sceneEnvironment.GetCamera(cameraIndex)); in ActivateTextureCoordinators()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp284 SmSceneCtrl::SetEnvironment( s32 cameraIndex )
286 NW_UNUSED_VARIABLE(cameraIndex);
291 m_RenderContext->SetActiveCamera(cameraIndex);
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmSceneCtrl.h58 void SetEnvironment( s32 cameraIndex );
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp223 ChangeCamera(s32 cameraIndex) in ChangeCamera() argument
225 s_RenderSystem->GetRenderContext()->SetActiveCamera(cameraIndex); in ChangeCamera()
228 s_ActiveCameraIndex = cameraIndex; in ChangeCamera()