Searched refs:cameraIndex (Results 1 – 7 of 7) sorted by relevance
98 unsigned int cameraIndex in Register() argument101 NW_MINMAXLT_ASSERT(cameraIndex, 0, m_Description.maxCameraCount); in Register()107 NW_ASSERT(m_CameraEntries[cameraIndex] == NULL); in Register()108 m_CameraEntries[cameraIndex] = new(memory) CameraEntry(camera); in Register()124 CameraController::Update(unsigned int cameraIndex) in Update() argument126 NW_MINMAXLT_ASSERT(cameraIndex, 0, m_Description.maxCameraCount); in Update()127 NW_POINTER_ASSERT(m_CameraEntries[cameraIndex]); in Update()129 m_CameraEntries[cameraIndex]->Update(); in Update()
101 void Register(nw::gfx::Camera* camera, unsigned int cameraIndex = 0);108 void Update(unsigned int cameraIndex = 0);
41 int cameraIndex = (*cameraBinder).index; in ApplyFrom() local44 NW_MINMAX_ASSERT(cameraIndex, 0, m_Cameras.size()); in ApplyFrom()45 m_Cameras[cameraIndex] = camera; in ApplyFrom()
365 int cameraIndex = coordinator.GetReferenceCamera(); in ActivateTextureCoordinators() local366 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()367 sceneEnvironment.GetCamera(cameraIndex)); in ActivateTextureCoordinators()400 int cameraIndex = coordinator.GetReferenceCamera(); in ActivateTextureCoordinators() local401 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()402 sceneEnvironment.GetCamera(cameraIndex)); in ActivateTextureCoordinators()
284 SmSceneCtrl::SetEnvironment( s32 cameraIndex )286 NW_UNUSED_VARIABLE(cameraIndex);291 m_RenderContext->SetActiveCamera(cameraIndex);
58 void SetEnvironment( s32 cameraIndex );
223 ChangeCamera(s32 cameraIndex) in ChangeCamera() argument225 s_RenderSystem->GetRenderContext()->SetActiveCamera(cameraIndex); in ChangeCamera()228 s_ActiveCameraIndex = cameraIndex; in ChangeCamera()