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Searched refs:calculateDepth (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderQueue.h217 : calculateDepth(model), in BasicEnqueueModelFunctor()
225 if (calculateDepth.model->IsMeshVisible(mesh)) in operator()
227 … float depth = calculateDepth(mesh, camera, IsCalculating(calculateDepth.model, mesh)); in operator()
228 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator()
232 CalculateDepth calculateDepth; member
269 : calculateDepth(model), in BasicEnqueueModelTranslucentModelBaseFunctor()
282 if (calculateDepth.model->IsMeshVisible(mesh)) in operator()
285 calculateDepth.model->GetRenderLayerId(mesh); in operator()
288 ? calculateDepth(mesh, camera, IsCalculating(translucencyKind)) in operator()
292 ElementType(mesh, calculateDepth.model), translucencyKind, depth, layerId); in operator()
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