Searched refs:calculateDepth (Results 1 – 1 of 1) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_RenderQueue.h | 217 : calculateDepth(model), in BasicEnqueueModelFunctor() 225 if (calculateDepth.model->IsMeshVisible(mesh)) in operator() 227 … float depth = calculateDepth(mesh, camera, IsCalculating(calculateDepth.model, mesh)); in operator() 228 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator() 232 CalculateDepth calculateDepth; member 269 : calculateDepth(model), in BasicEnqueueModelTranslucentModelBaseFunctor() 282 if (calculateDepth.model->IsMeshVisible(mesh)) in operator() 285 calculateDepth.model->GetRenderLayerId(mesh); in operator() 288 ? calculateDepth(mesh, camera, IsCalculating(translucencyKind)) in operator() 292 ElementType(mesh, calculateDepth.model), translucencyKind, depth, layerId); in operator() [all …]
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