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Searched refs:cacheMaterial (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp61 const Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local
62 if ( ( cacheMaterial != NULL) && in Activate()
63 ( cacheMaterial->GetBufferCount() == 0) && in Activate()
64 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) && in Activate()
167 if (!isMaterialColorEnabled && cacheMaterial != NULL) in Activate()
170 …bool isPreReflectionEnabled = ut::CheckFlag(cacheMaterial->GetOriginal().GetFragmentShader().GetFr… in Activate()
Dgfx_ParticleMaterialActivator.cpp62 const Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local
63 if ( ( cacheMaterial != NULL) && in Activate()
64 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) ) in Activate()
Dgfx_MaterialActivator.cpp156 Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local
157 if (!isMaterialColorEnabled && cacheMaterial != NULL) in Activate()
160 ResMaterial resCacheMaterial = cacheMaterial->GetFragmentLightingTableResMaterial(); in Activate()
Dgfx_DirectMaterialActivator.cpp118 Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local