Searched refs:cacheMaterial (Results 1 – 4 of 4) sorted by relevance
61 const Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local62 if ( ( cacheMaterial != NULL) && in Activate()63 ( cacheMaterial->GetBufferCount() == 0) && in Activate()64 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) && in Activate()167 if (!isMaterialColorEnabled && cacheMaterial != NULL) in Activate()170 …bool isPreReflectionEnabled = ut::CheckFlag(cacheMaterial->GetOriginal().GetFragmentShader().GetFr… in Activate()
62 const Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local63 if ( ( cacheMaterial != NULL) && in Activate()64 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) ) in Activate()
156 Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local157 if (!isMaterialColorEnabled && cacheMaterial != NULL) in Activate()160 ResMaterial resCacheMaterial = cacheMaterial->GetFragmentLightingTableResMaterial(); in Activate()
118 Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local