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Searched refs:bus (Results 1 – 23 of 23) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_HardwareManager.cpp73 for ( int bus = 0; bus < AUX_BUS_NUM; bus++ ) in SetOutputMode() local
75 FxList& list = GetEffectList( static_cast<AuxBus>( bus ) ); in SetOutputMode()
147 bool HardwareManager::AppendEffect( AuxBus bus, FxBase* pFx ) in AppendEffect() argument
151 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()
153 FinalizeEffect( bus ); in AppendEffect()
156 m_AuxFadeVolume[ bus ].SetTarget( 1.0f, 0 ); in AppendEffect()
158 switch ( bus ) in AppendEffect()
168 nn::snd::SetAuxReturnVolume( static_cast<nn::snd::AuxBusId>(bus), AUX_RETURN_VOLUME_MAX ); in AppendEffect()
171 if ( GetEffectList( bus ).IsEmpty() ) in AppendEffect()
174 switch ( bus ) in AppendEffect()
[all …]
Dsnd_BasicSoundPlayer.cpp79 void BasicSoundPlayer::SetFxSend( AuxBus bus, float send ) in SetFxSend() argument
81 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetFxSend()
82 m_PlayerParamSet.fxSend[ bus ] = send; in SetFxSend()
85 float BasicSoundPlayer::GetFxSend( AuxBus bus ) const in GetFxSend()
87 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in GetFxSend()
88 return m_PlayerParamSet.fxSend[ bus ]; in GetFxSend()
Dsnd_SoundSystem.cpp371 bool SoundSystem::AppendEffect( AuxBus bus, FxBase* effect ) in AppendEffect() argument
385 command->bus = bus; in AppendEffect()
392 void SoundSystem::ClearEffect( AuxBus bus, int fadeTimes ) in ClearEffect() argument
399 command->bus = bus; in ClearEffect()
408 bool SoundSystem::AppendEffect( AuxBus bus, nn::snd::FxDelay* fxDelay ) in AppendEffect() argument
415 command->bus = bus; in AppendEffect()
422 bool SoundSystem::AppendEffect( AuxBus bus, nn::snd::FxReverb* fxReverb ) in AppendEffect() argument
429 command->bus = bus; in AppendEffect()
Dsnd_BasicSound.cpp994 void BasicSound::SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument
996 NW_MINMAXLT_ASSERT( bus, 0, AUX_BUS_NUM ); in SetFxSend()
997 m_FxSend[bus] = send; in SetFxSend()
999 f32 BasicSound::GetFxSend( AuxBus bus ) const in GetFxSend()
1001 if ( bus < 0 || bus >= AUX_BUS_NUM ) in GetFxSend()
1005 return m_FxSend[bus]; in GetFxSend()
Dsnd_SoundPlayer.cpp203 void SoundPlayer::SetFxSend( AuxBus bus, float send ) in SetFxSend() argument
205 NW_MINMAXLT_ASSERT( bus, 0, AUX_BUS_NUM ); in SetFxSend()
206 m_FxSend[bus] = send; in SetFxSend()
Dsnd_DriverCommand.cpp489 c->bus, in ProcessCommandList()
501 c->bus, in ProcessCommandList()
512 c->bus, in ProcessCommandList()
523 c->bus, in ProcessCommandList()
Dsnd_SequenceTrack.cpp434 AuxBus bus = static_cast<AuxBus>( i ); in UpdateChannelParam() local
436 + m_pSequenceSoundPlayer->GetFxSend( bus ); in UpdateChannelParam()
453 AuxBus bus = static_cast<AuxBus>( i ); in UpdateChannelParam() local
454 channel->SetFxSend( bus, fxSend[ i ] ); in UpdateChannelParam()
Dsnd_WaveSoundPlayer.cpp555 AuxBus bus = static_cast<AuxBus>( i ); in UpdateChannel() local
556 m_pChannel->SetFxSend( bus, fxSend[ i ] ); in UpdateChannel()
Dsnd_Voice.cpp862 void Voice::SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument
864 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetFxSend()
867 if ( send != m_FxSend[ bus ] ) in SetFxSend()
869 m_FxSend[ bus ] = send; in SetFxSend()
Dsnd_StreamSoundPlayer.cpp1308 AuxBus bus = static_cast<AuxBus>( i ); in UpdateVoiceParams() local
1309 voice->SetFxSend( bus, fxsend[ i ] ); in UpdateVoiceParams()
1326 AuxBus bus = static_cast<AuxBus>( i ); in UpdateVoiceParams() local
1327 voice->SetFxSend( bus, fxsend[ i ] ); in UpdateVoiceParams()
/NW4C-2.0.3/include/nw/snd/
Dsnd_HardwareManager.h70 bool AppendEffect( AuxBus bus, FxBase* pFx );
72 bool AppendEffect( AuxBus bus, nn::snd::FxDelay* pFx );
73 bool AppendEffect( AuxBus bus, nn::snd::FxReverb* pFx );
75 void ClearEffect( AuxBus bus, int fadeTimes );
76 bool IsFinishedClearEffect( AuxBus bus ) const in IsFinishedClearEffect() argument
78 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in IsFinishedClearEffect()
79 return m_AuxFadeVolume[ bus ].IsFinished(); in IsFinishedClearEffect()
83 void SetAuxReturnVolume( AuxBus bus, f32 volume, int fadeTimes ) in SetAuxReturnVolume() argument
85 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetAuxReturnVolume()
86 m_AuxUserVolume[ bus ].SetTarget( volume, fadeTimes ); in SetAuxReturnVolume()
[all …]
Dsnd_SoundSystem.h719 static bool AppendEffect( AuxBus bus, FxBase* effect );
748 static bool AppendEffect( AuxBus bus, nn::snd::FxDelay* fxDelay );
776 static bool AppendEffect( AuxBus bus, nn::snd::FxReverb* fxReverb );
799 static void ClearEffect( AuxBus bus, int fadeTimes = 0 );
816 static bool IsFinishedClearEffect( AuxBus bus ) in IsFinishedClearEffect() argument
818 return internal::driver::HardwareManager::GetInstance().IsFinishedClearEffect( bus ); in IsFinishedClearEffect()
Dsnd_SoundPlayer.h281 void SetFxSend( AuxBus bus, float send );
295 float GetFxSend( AuxBus bus ) const { return m_FxSend[ bus ]; } in GetFxSend() argument
Dsnd_BasicSoundPlayer.h102 void SetFxSend( AuxBus bus, float send );
105 float GetFxSend( AuxBus bus ) const;
Dsnd_WaveSoundHandle.h460 void SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument
462 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
Dsnd_SoundHandle.h554 void SetFxSend( AuxBus bus, float send ) in SetFxSend() argument
556 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
Dsnd_DriverCommand.h336 AuxBus bus; member
344 AuxBus bus; member
350 AuxBus bus; member
Dsnd_Voice.h191 f32 GetFxSend( AuxBus bus ) const { return m_FxSend[ bus ]; } in GetFxSend() argument
192 void SetFxSend( AuxBus bus, f32 send );
Dsnd_StreamSoundHandle.h473 void SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument
475 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
Dsnd_SequenceSoundHandle.h454 void SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument
456 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
Dsnd_Channel.h186 void SetFxSend( AuxBus bus, f32 send ) { m_FxSend[ bus ] = send; } in SetFxSend() argument
Dsnd_BasicSound.h319 void SetFxSend( AuxBus bus, f32 send );
320 f32 GetFxSend( AuxBus bus ) const;
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareManagerAX.cppi114 for ( int bus = AUX_BUS_A; bus < AUX_BUS_NUM; bus++ )
116 FinalizeEffect( static_cast<AuxBus>( bus ) );