| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_HardwareManager.cpp | 73 for ( int bus = 0; bus < AUX_BUS_NUM; bus++ ) in SetOutputMode() local 75 FxList& list = GetEffectList( static_cast<AuxBus>( bus ) ); in SetOutputMode() 147 bool HardwareManager::AppendEffect( AuxBus bus, FxBase* pFx ) in AppendEffect() argument 151 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect() 153 FinalizeEffect( bus ); in AppendEffect() 156 m_AuxFadeVolume[ bus ].SetTarget( 1.0f, 0 ); in AppendEffect() 158 switch ( bus ) in AppendEffect() 168 nn::snd::SetAuxReturnVolume( static_cast<nn::snd::AuxBusId>(bus), AUX_RETURN_VOLUME_MAX ); in AppendEffect() 171 if ( GetEffectList( bus ).IsEmpty() ) in AppendEffect() 174 switch ( bus ) in AppendEffect() [all …]
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| D | snd_BasicSoundPlayer.cpp | 79 void BasicSoundPlayer::SetFxSend( AuxBus bus, float send ) in SetFxSend() argument 81 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetFxSend() 82 m_PlayerParamSet.fxSend[ bus ] = send; in SetFxSend() 85 float BasicSoundPlayer::GetFxSend( AuxBus bus ) const in GetFxSend() 87 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in GetFxSend() 88 return m_PlayerParamSet.fxSend[ bus ]; in GetFxSend()
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| D | snd_SoundSystem.cpp | 371 bool SoundSystem::AppendEffect( AuxBus bus, FxBase* effect ) in AppendEffect() argument 385 command->bus = bus; in AppendEffect() 392 void SoundSystem::ClearEffect( AuxBus bus, int fadeTimes ) in ClearEffect() argument 399 command->bus = bus; in ClearEffect() 408 bool SoundSystem::AppendEffect( AuxBus bus, nn::snd::FxDelay* fxDelay ) in AppendEffect() argument 415 command->bus = bus; in AppendEffect() 422 bool SoundSystem::AppendEffect( AuxBus bus, nn::snd::FxReverb* fxReverb ) in AppendEffect() argument 429 command->bus = bus; in AppendEffect()
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| D | snd_BasicSound.cpp | 994 void BasicSound::SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument 996 NW_MINMAXLT_ASSERT( bus, 0, AUX_BUS_NUM ); in SetFxSend() 997 m_FxSend[bus] = send; in SetFxSend() 999 f32 BasicSound::GetFxSend( AuxBus bus ) const in GetFxSend() 1001 if ( bus < 0 || bus >= AUX_BUS_NUM ) in GetFxSend() 1005 return m_FxSend[bus]; in GetFxSend()
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| D | snd_SoundPlayer.cpp | 203 void SoundPlayer::SetFxSend( AuxBus bus, float send ) in SetFxSend() argument 205 NW_MINMAXLT_ASSERT( bus, 0, AUX_BUS_NUM ); in SetFxSend() 206 m_FxSend[bus] = send; in SetFxSend()
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| D | snd_DriverCommand.cpp | 489 c->bus, in ProcessCommandList() 501 c->bus, in ProcessCommandList() 512 c->bus, in ProcessCommandList() 523 c->bus, in ProcessCommandList()
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| D | snd_SequenceTrack.cpp | 434 AuxBus bus = static_cast<AuxBus>( i ); in UpdateChannelParam() local 436 + m_pSequenceSoundPlayer->GetFxSend( bus ); in UpdateChannelParam() 453 AuxBus bus = static_cast<AuxBus>( i ); in UpdateChannelParam() local 454 channel->SetFxSend( bus, fxSend[ i ] ); in UpdateChannelParam()
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| D | snd_WaveSoundPlayer.cpp | 555 AuxBus bus = static_cast<AuxBus>( i ); in UpdateChannel() local 556 m_pChannel->SetFxSend( bus, fxSend[ i ] ); in UpdateChannel()
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| D | snd_Voice.cpp | 862 void Voice::SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument 864 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetFxSend() 867 if ( send != m_FxSend[ bus ] ) in SetFxSend() 869 m_FxSend[ bus ] = send; in SetFxSend()
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| D | snd_StreamSoundPlayer.cpp | 1308 AuxBus bus = static_cast<AuxBus>( i ); in UpdateVoiceParams() local 1309 voice->SetFxSend( bus, fxsend[ i ] ); in UpdateVoiceParams() 1326 AuxBus bus = static_cast<AuxBus>( i ); in UpdateVoiceParams() local 1327 voice->SetFxSend( bus, fxsend[ i ] ); in UpdateVoiceParams()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_HardwareManager.h | 70 bool AppendEffect( AuxBus bus, FxBase* pFx ); 72 bool AppendEffect( AuxBus bus, nn::snd::FxDelay* pFx ); 73 bool AppendEffect( AuxBus bus, nn::snd::FxReverb* pFx ); 75 void ClearEffect( AuxBus bus, int fadeTimes ); 76 bool IsFinishedClearEffect( AuxBus bus ) const in IsFinishedClearEffect() argument 78 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in IsFinishedClearEffect() 79 return m_AuxFadeVolume[ bus ].IsFinished(); in IsFinishedClearEffect() 83 void SetAuxReturnVolume( AuxBus bus, f32 volume, int fadeTimes ) in SetAuxReturnVolume() argument 85 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetAuxReturnVolume() 86 m_AuxUserVolume[ bus ].SetTarget( volume, fadeTimes ); in SetAuxReturnVolume() [all …]
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| D | snd_SoundSystem.h | 719 static bool AppendEffect( AuxBus bus, FxBase* effect ); 748 static bool AppendEffect( AuxBus bus, nn::snd::FxDelay* fxDelay ); 776 static bool AppendEffect( AuxBus bus, nn::snd::FxReverb* fxReverb ); 799 static void ClearEffect( AuxBus bus, int fadeTimes = 0 ); 816 static bool IsFinishedClearEffect( AuxBus bus ) in IsFinishedClearEffect() argument 818 return internal::driver::HardwareManager::GetInstance().IsFinishedClearEffect( bus ); in IsFinishedClearEffect()
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| D | snd_SoundPlayer.h | 281 void SetFxSend( AuxBus bus, float send ); 295 float GetFxSend( AuxBus bus ) const { return m_FxSend[ bus ]; } in GetFxSend() argument
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| D | snd_BasicSoundPlayer.h | 102 void SetFxSend( AuxBus bus, float send ); 105 float GetFxSend( AuxBus bus ) const;
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| D | snd_WaveSoundHandle.h | 460 void SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument 462 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
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| D | snd_SoundHandle.h | 554 void SetFxSend( AuxBus bus, float send ) in SetFxSend() argument 556 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
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| D | snd_DriverCommand.h | 336 AuxBus bus; member 344 AuxBus bus; member 350 AuxBus bus; member
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| D | snd_Voice.h | 191 f32 GetFxSend( AuxBus bus ) const { return m_FxSend[ bus ]; } in GetFxSend() argument 192 void SetFxSend( AuxBus bus, f32 send );
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| D | snd_StreamSoundHandle.h | 473 void SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument 475 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
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| D | snd_SequenceSoundHandle.h | 454 void SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument 456 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
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| D | snd_Channel.h | 186 void SetFxSend( AuxBus bus, f32 send ) { m_FxSend[ bus ] = send; } in SetFxSend() argument
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| D | snd_BasicSound.h | 319 void SetFxSend( AuxBus bus, f32 send ); 320 f32 GetFxSend( AuxBus bus ) const;
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| /NW4C-2.0.3/sources/libraries/snd/platform/ |
| D | snd_HardwareManagerAX.cppi | 114 for ( int bus = AUX_BUS_A; bus < AUX_BUS_NUM; bus++ ) 116 FinalizeEffect( static_cast<AuxBus>( bus ) );
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