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Searched refs:bufferOption (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Material.cpp29 nw::gfx::Material* material, nw::gfx::Model::BufferOption bufferOption) in GetAvailableResMaterial() argument
31 return nw::ut::CheckFlag(material->GetOwnerModel()->GetBufferOption(), bufferOption) in GetAvailableResMaterial()
132 bit32 bufferOption) in GetMemorySizeInternal() argument
151 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_SHADER_PARAMETER)) in GetMemorySizeInternal()
163 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in GetMemorySizeInternal()
175 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER)) in GetMemorySizeInternal()
184 if (ut::CheckFlagOr(bufferOption, Model::MULTI_FLAG_BUFFER_FRAGMENT_SHADER)) in GetMemorySizeInternal()
190 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in GetMemorySizeInternal()
281 bit32 bufferOption = m_Owner->GetBufferOption(); in CreateBuffers() local
298 … ::std::pair<ResMaterial, Result> copyResult = this->CopyResMaterial(allocator, bufferOption); in CreateBuffers()
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Dgfx_SceneBuilder.cpp162 description.bufferOption = m_BufferOption; in BuildSceneObject()
229 description.bufferOption = m_BufferOption; in BuildSceneObject()
Dgfx_Model.cpp543 … (m_Description.bufferOption == 0 || m_Description.bufferOption == FLAG_BUFFER_SCENE_ENVIRONMENT) ? in CreateMaterialActivator()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Material.h75 bit32 bufferOption,
80 GetMemorySizeInternal(&size, resource, bufferCount, bufferOption);
91 bit32 bufferOption);
308 bit32 bufferOption);
Dgfx_Model.h158 bit32 bufferOption; //!< バッファの生成オプションです。 member
163 bufferOption(0), in Description()
479 bool CheckBufferOption(bit32 bufferOption) const in CheckBufferOption() argument
481 return ut::CheckFlag(this->m_BufferOption, bufferOption); in CheckBufferOption()
636 m_BufferOption(description.bufferOption), in Model()
701 const s32 bufferCount = (description.bufferOption == 0x0) ? 0 : 1; in GetMemorySizeForInitialize()
712 description.bufferOption); in GetMemorySizeForInitialize()
751 … if (description.bufferOption == 0 || description.bufferOption == FLAG_BUFFER_SCENE_ENVIRONMENT) in GetMemorySizeForInitialize()
Dgfx_SkeletalModel.h110 Builder& BufferOption(bit32 bufferOption) in BufferOption() argument
112 m_Description.bufferOption = bufferOption; in BufferOption()
Dgfx_SceneBuilder.h84 SceneBuilder& BufferOption(bit32 bufferOption) { m_BufferOption = bufferOption; return *this; } in BufferOption() argument
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp444 nw::gfx::Model::BufferOption bufferOption, in CreateSceneNode() argument
450 .BufferOption(bufferOption) in CreateSceneNode()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h359 nw::gfx::Model::BufferOption bufferOption = nw::gfx::Model::FLAG_BUFFER_NOT_USE,