Searched refs:bufferOption (Results 1 – 9 of 9) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_Material.cpp | 29 nw::gfx::Material* material, nw::gfx::Model::BufferOption bufferOption) in GetAvailableResMaterial() argument 31 return nw::ut::CheckFlag(material->GetOwnerModel()->GetBufferOption(), bufferOption) in GetAvailableResMaterial() 132 bit32 bufferOption) in GetMemorySizeInternal() argument 151 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_SHADER_PARAMETER)) in GetMemorySizeInternal() 163 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in GetMemorySizeInternal() 175 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER)) in GetMemorySizeInternal() 184 if (ut::CheckFlagOr(bufferOption, Model::MULTI_FLAG_BUFFER_FRAGMENT_SHADER)) in GetMemorySizeInternal() 190 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in GetMemorySizeInternal() 281 bit32 bufferOption = m_Owner->GetBufferOption(); in CreateBuffers() local 298 … ::std::pair<ResMaterial, Result> copyResult = this->CopyResMaterial(allocator, bufferOption); in CreateBuffers() [all …]
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| D | gfx_SceneBuilder.cpp | 162 description.bufferOption = m_BufferOption; in BuildSceneObject() 229 description.bufferOption = m_BufferOption; in BuildSceneObject()
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| D | gfx_Model.cpp | 543 … (m_Description.bufferOption == 0 || m_Description.bufferOption == FLAG_BUFFER_SCENE_ENVIRONMENT) ? in CreateMaterialActivator()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Material.h | 75 bit32 bufferOption, 80 GetMemorySizeInternal(&size, resource, bufferCount, bufferOption); 91 bit32 bufferOption); 308 bit32 bufferOption);
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| D | gfx_Model.h | 158 bit32 bufferOption; //!< バッファの生成オプションです。 member 163 bufferOption(0), in Description() 479 bool CheckBufferOption(bit32 bufferOption) const in CheckBufferOption() argument 481 return ut::CheckFlag(this->m_BufferOption, bufferOption); in CheckBufferOption() 636 m_BufferOption(description.bufferOption), in Model() 701 const s32 bufferCount = (description.bufferOption == 0x0) ? 0 : 1; in GetMemorySizeForInitialize() 712 description.bufferOption); in GetMemorySizeForInitialize() 751 … if (description.bufferOption == 0 || description.bufferOption == FLAG_BUFFER_SCENE_ENVIRONMENT) in GetMemorySizeForInitialize()
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| D | gfx_SkeletalModel.h | 110 Builder& BufferOption(bit32 bufferOption) in BufferOption() argument 112 m_Description.bufferOption = bufferOption; in BufferOption()
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| D | gfx_SceneBuilder.h | 84 SceneBuilder& BufferOption(bit32 bufferOption) { m_BufferOption = bufferOption; return *this; } in BufferOption() argument
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 444 nw::gfx::Model::BufferOption bufferOption, in CreateSceneNode() argument 450 .BufferOption(bufferOption) in CreateSceneNode()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 359 nw::gfx::Model::BufferOption bufferOption = nw::gfx::Model::FLAG_BUFFER_NOT_USE,
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