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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp681 void* bufferMemory = allocator->Alloc(byteCount, ALIGNMENT); in Create() local
682 NW_NULL_ASSERT(bufferMemory); in Create()
683 u8* buffer = static_cast<u8*>(bufferMemory); in Create()
787 uptr bufferMemory = 0; in Create() local
796 bufferMemory = reinterpret_cast<uptr>(allocator->Alloc(totalByteCount, ALIGNMENT)); in Create()
797 NW_NULL_ASSERT(bufferMemory); in Create()
798 u8* buffer = reinterpret_cast<u8*>(bufferMemory); in Create()
818 … imageData[i].toImageDataTable.set_ptr(reinterpret_cast<void*>(bufferMemory + byteCount * i)); in Create()
906 void* bufferMemory = allocator->Alloc(byteCount, ALIGNMENT); in Create() local
907 NW_NULL_ASSERT(bufferMemory); in Create()
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