Searched refs:bufferAddress (Results 1 – 6 of 6) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ShaderBinaryInfo.cpp | 243 ShaderBinaryInfo::BuildCommonCommand( u32* bufferAddress, u32 bufferSize ) const in BuildCommonCommand() argument 245 SafeBuffer buffer(bufferAddress, bufferSize); in BuildCommonCommand() 385 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress… in BuildShaderProgramCommand() argument 387 SafeBuffer buffer(bufferAddress, bufferSize); in BuildShaderProgramCommand()
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_Channel.cpp | 406 pBuffer0->bufferAddress = dataAddress; in AppendWaveBuffer() 418 pBuffer1->bufferAddress = ut::AddOffsetToPtr( dataAddress, loopStartByte ); in AppendWaveBuffer() 709 waveBuffer.bufferAddress, in InvalidateData() 714 if ( start <= bufferEnd && end >= waveBuffer.bufferAddress ) in InvalidateData()
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| D | snd_StreamSoundPlayer.cpp | 827 pBuffer->bufferAddress = dest; in LoadStreamData()
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| /NW4C-2.0.3/demos/snd/withSdk/sources/ |
| D | main.cpp | 252 s_WaveBuffer[0].bufferAddress = wave; in InitializeSdkVoice() 264 s_WaveBuffer[1].bufferAddress = nn::snd::Bcwav::AddOffsetToPtr( wave, offset ); in InitializeSdkVoice()
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| /NW4C-2.0.3/demos/snd/createSoundThreadManually/sources/ |
| D | main.cpp | 277 s_WaveBuffer[0].bufferAddress = wave; in InitializeSdkVoice() 289 s_WaveBuffer[1].bufferAddress = nn::snd::Bcwav::AddOffsetToPtr( wave, offset ); in InitializeSdkVoice()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ShaderBinaryInfo.h | 96 s32 BuildCommonCommand( u32* bufferAddress, u32 bufferSize ) const; 140 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS…
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