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Searched refs:bufferAddress (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp243 ShaderBinaryInfo::BuildCommonCommand( u32* bufferAddress, u32 bufferSize ) const in BuildCommonCommand() argument
245 SafeBuffer buffer(bufferAddress, bufferSize); in BuildCommonCommand()
385 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress in BuildShaderProgramCommand() argument
387 SafeBuffer buffer(bufferAddress, bufferSize); in BuildShaderProgramCommand()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Channel.cpp406 pBuffer0->bufferAddress = dataAddress; in AppendWaveBuffer()
418 pBuffer1->bufferAddress = ut::AddOffsetToPtr( dataAddress, loopStartByte ); in AppendWaveBuffer()
709 waveBuffer.bufferAddress, in InvalidateData()
714 if ( start <= bufferEnd && end >= waveBuffer.bufferAddress ) in InvalidateData()
Dsnd_StreamSoundPlayer.cpp827 pBuffer->bufferAddress = dest; in LoadStreamData()
/NW4C-2.0.3/demos/snd/withSdk/sources/
Dmain.cpp252 s_WaveBuffer[0].bufferAddress = wave; in InitializeSdkVoice()
264 s_WaveBuffer[1].bufferAddress = nn::snd::Bcwav::AddOffsetToPtr( wave, offset ); in InitializeSdkVoice()
/NW4C-2.0.3/demos/snd/createSoundThreadManually/sources/
Dmain.cpp277 s_WaveBuffer[0].bufferAddress = wave; in InitializeSdkVoice()
289 s_WaveBuffer[1].bufferAddress = nn::snd::Bcwav::AddOffsetToPtr( wave, offset ); in InitializeSdkVoice()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h96 s32 BuildCommonCommand( u32* bufferAddress, u32 bufferSize ) const;
140 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS…