Searched refs:boneIndexCount (Results 1 – 2 of 2) sorted by relevance
187 s32 boneIndexCount = (*primitiveSet).GetBoneIndexTableCount(); in RenderSeparateDataShape() local191 boneIndexCount, in RenderSeparateDataShape()197 if (skeletalModel == NULL || boneIndexCount == 0) in RenderSeparateDataShape()217 boneIndexCount in RenderSeparateDataShape()518 s32 boneIndexCount) in SetMatrixPalette() argument546 for (int count = 0; count < boneIndexCount; ++count) in SetMatrixPalette()581 boneIndexCount * UNIT_COUNT, in SetMatrixPalette()
133 s32 boneIndexCount);