Searched refs:boneIdx (Results 1 – 2 of 2) sorted by relevance
184 const int boneIdx = bone.GetIndex(); in CreateSkeletalAnimGroup() local185 animGroup->SetTargetObjectIndex(memberIdx, boneIdx); in CreateSkeletalAnimGroup()186 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()264 const int boneIdx = bone.GetIndex(); in SetupAnimGroup() local269 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup()275 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup()
197 int boneIdx = skeleton->GetResSkeleton().GetBonesIndex(boneName); in SetTargetObject() local198 if (boneIdx < 0) in SetTargetObject()204 m_BoneIdx = boneIdx; in SetTargetObject()210 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument212 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()222 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke()280 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument282 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()292 (*iter)->SetResourceBasedTransform(*pose.GetMatrix(boneIdx)); in Invoke()