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Searched refs:boneIdx (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp184 const int boneIdx = bone.GetIndex(); in CreateSkeletalAnimGroup() local
185 animGroup->SetTargetObjectIndex(memberIdx, boneIdx); in CreateSkeletalAnimGroup()
186 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
264 const int boneIdx = bone.GetIndex(); in SetupAnimGroup() local
269 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup()
275 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp197 int boneIdx = skeleton->GetResSkeleton().GetBonesIndex(boneName); in SetTargetObject() local
198 if (boneIdx < 0) in SetTargetObject()
204 m_BoneIdx = boneIdx; in SetTargetObject()
210 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument
212 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()
222 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke()
280 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument
282 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()
292 (*iter)->SetResourceBasedTransform(*pose.GetMatrix(boneIdx)); in Invoke()