Searched refs:blockCount (Results 1 – 4 of 4) sorted by relevance
27 void StreamBufferPool::Initialize( void* pBuffer, size_t size, int blockCount ) in Initialize() argument29 if ( blockCount == 0 ) in Initialize()41 m_BlockCount = blockCount; in Initialize()45 m_BlockSize = ut::RoundDown( size / blockCount, 32 ); in Initialize()
381 SetLoopEndToZeroBuffer( m_StreamInfo.blockCount - 1 ); in Start()401 if ( blockIndex == m_StreamInfo.blockCount - 2 ) in Start()405 else if ( blockIndex == m_StreamInfo.blockCount - 1 ) in Start()682 m_StreamInfo.blockCount ); in LoadHeader()763 if ( ( m_StreamInfo.blockCount <= 2 ) && !m_StreamInfo.isLoop ) // TODO: Magic Number in LoadHeader()765 SetLoopEndToZeroBuffer( static_cast<int>( m_StreamInfo.blockCount ) - 1 ); in LoadHeader()904 m_LastBlockIndex = static_cast<int>( m_StreamInfo.blockCount ) - 1; in SetupPlayer()940 m_LoadingBufferBlockCount = static_cast<s32>( m_StreamInfo.blockCount ); in SetupPlayer()
29 void Initialize( void* pBuffer, size_t size, int blockCount );
213 ut::ResU32 blockCount; member