Searched refs:blendOpCount (Results 1 – 1 of 1) sorted by relevance
108 const int blendOpCount = resAnimGroup.GetBlendOperationsCount(); in GetMemorySizeForInitialize() local113 size += sizeof(anim::AnimBlendOp*) * blendOpCount; in GetMemorySizeForInitialize()130 const int blendOpCount = m_ResAnimGroup.GetBlendOperationsCount(); in Initialize() local131 NW_ASSERT(blendOpCount > 0); in Initialize()133 void* memory = GetAllocator().Alloc(sizeof(anim::AnimBlendOp*) * blendOpCount); in Initialize()141 … m_BlendOperations = ut::MoveArray<anim::AnimBlendOp*>(memory, blendOpCount, &GetAllocator()); in Initialize()142 for (int blendOpIdx = 0; blendOpIdx < blendOpCount; ++blendOpIdx) in Initialize()