Searched refs:black (Results 1 – 8 of 8) sorted by relevance
206 nw::ut::Color8 black = pMaterial->GetColor( INTERPOLATECOLOR_BLACK ); in SetUpTexEnv() local266 *reinterpret_cast< nw::ut::Color8* >( &command[ 4 ] ) = black; in SetUpTexEnv()273 else if ( *reinterpret_cast< nw::ut::Color8* >( &command[ 4 ] ) != black || in SetUpTexEnv()278 *reinterpret_cast< nw::ut::Color8* >( &command[ 4 ] ) = black; in SetUpTexEnv()384 nw::ut::Color8 black = pMaterial->GetColor( INTERPOLATECOLOR_BLACK ); in SetUpTexEnvType2() local394 *reinterpret_cast< nw::ut::Color8* >( &command[ cmdPosBlack ] ) = black; in SetUpTexEnvType2()400 *reinterpret_cast< nw::ut::Color8* >( &command[ cmdPosBlack ] ) != black ) in SetUpTexEnvType2()404 *reinterpret_cast< nw::ut::Color8* >( &command[ cmdPosBlack ] ) = black; in SetUpTexEnvType2()529 nw::ut::Color8 black = pMaterial->GetColor( INTERPOLATECOLOR_BLACK ); in SetUpTexEnvType3() local543 *reinterpret_cast< nw::ut::Color8* >( &command[ cmdPosBlack ] ) = black; in SetUpTexEnvType3()[all …]
223 color : black;225 border : solid 1px black;
228 color : black;230 border : solid 1px black;
146 border-color : black;
20 Note: You can also make everything completely black by setting the hemispherical light color to 0.
49 color : black;
1909 ut::Color8 black = m_ColorMapping.min; in UseCommandBuffer() local1911 black.a = static_cast<u8>(black.a * alpha / 255); in UseCommandBuffer()1916 cmdBuf[TEX_ENV_COMMAND_SIZE + TEX_ENV_COLOR_POS] = GetColorU32Raw(black); in UseCommandBuffer()
10 …{var C="toString",A=parseInt,B=RegExp,D=YAHOO.util;D.Dom.Color={KEYWORDS:{black:"000",silver:"c0c0… property