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/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h315 return m_SceneNodes.begin(); in GetSceneNodesBegin()
324 return m_SceneNodes.begin(); in GetSceneNodesBegin()
351 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()
360 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()
397 return m_UserRenderNodes.begin(); in GetUserRenderNodesBegin()
406 return m_UserRenderNodes.begin(); in GetUserRenderNodesBegin()
433 return std::make_pair(m_UserRenderNodes.begin(), m_UserRenderNodes.end()); in GetUserRenderNodes()
442 return std::make_pair(m_UserRenderNodes.begin(), m_UserRenderNodes.end()); in GetUserRenderNodes()
481 return m_Models.begin(); in GetModelsBegin()
490 return m_Models.begin(); in GetModelsBegin()
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Dgfx_SceneEnvironmentSetting.h180 return m_Cameras.begin(); in GetCameraBegin()
189 return m_Cameras.begin(); in GetCameraBegin()
216 return m_Fogs.begin(); in GetFogBegin()
225 return m_Fogs.begin(); in GetFogBegin()
252 return m_LightSets.begin(); in GetLightSetBegin()
261 return m_LightSets.begin(); in GetLightSetBegin()
Dgfx_SceneHelper.h45 static void ResolveReference(TIterator begin, TIterator end) in ResolveReference() argument
47 for (TIterator parent = begin; parent != end; ++parent) in ResolveReference()
49 for (TIterator child = begin; child != end; ++child) in ResolveReference()
75 ResolveReference<TNodeArray::iterator>(nodes.begin(), nodes.end()); in ResolveReference()
88 ForeachRootNodes(TIterator begin, TIterator end, TFunction function) in ForeachRootNodes() argument
90 for (TIterator iter = begin; iter != end; ++iter) in ForeachRootNodes()
Dgfx_LightSet.h214 return m_VertexLights.begin(); in GetVertexLightBegin()
223 return m_VertexLights.begin(); in GetVertexLightBegin()
268 return m_FragmentLights.begin(); in GetFragmentLightBegin()
277 return m_FragmentLights.begin(); in GetFragmentLightBegin()
/NW4C-2.0.3/include/nw/ut/
Dut_Children.h168 std::for_each(this->m_Children.begin(), this->m_Children.end(), m_Deleter); in ~Children()
180 iterator begin() { return m_Children.begin(); } in begin() function
181 const_iterator begin() const { return m_Children.begin(); } in begin() function
187 std::for_each(this->m_Children.begin(), this->m_Children.end(), ChildDetacher<TChild>()); in clear()
191 iterator Begin() { return this->begin(); } in Begin()
192 const_iterator Begin() const { return this->begin(); } in Begin()
Dut_LinkList.h212 iterator begin() { return iterator(m_BaseNode.GetNext()); } in begin() function
213 const_iterator begin() const { return const_iterator(m_BaseNode.GetNext()); } in begin() function
219 reverse_iterator rend() { return reverse_iterator(begin()); } in rend()
220 const_reverse_iterator rend() const { return const_reverse_iterator(begin()); } in rend()
225 return *begin(); in front()
230 return *begin(); in front()
249 void push_front(pointer p) { (void)insert( begin(), p ); } in push_front()
251 void pop_front() { (void)erase( begin() ); } in pop_front()
260 void clear() { (void)this->erase(begin(), end()); } in clear()
596 iterator begin() { return iterator(Base::begin()); } in begin() function
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Dut_Foreach.h102 NW_INLINE static_any<Type*> begin(static_any_t cur, contain_type<Type[Size]>*) in begin() function
136 NW_INLINE static_any<typename Type::iterator> begin(static_any_t cur, contain_type<Type>*) in begin() function
138 return static_any_cast<Type*>(cur)->begin(); in begin()
142 NW_INLINE static_any<typename Type::const_iterator> begin(static_any_t cur, contain_type<const Type… in begin() function
144 return static_any_cast<Type>(cur).begin(); in begin()
182 NW_INLINE static_any<Type> begin(static_any_t cur, contain_type<std::pair<Type, Type> >*) in begin() function
215 NW_INLINE static_any<Type*> begin(static_any_t cur, contain_type<std::pair<Type*, Type*> >*) in begin() function
252 nw::ut::internal::begin(_contain, NW_FOREACH_TYPEOF(COL))
Dut_MoveArray.h339 iterator begin() { return m_Elements; } in begin() function
342 const_iterator begin() const { return m_Elements; } in begin() function
357 reverse_iterator rend() { return reverse_iterator(begin()); } in rend()
360 const_reverse_iterator rend() const { return const_reverse_iterator(begin()); } in rend()
387 std::copy(source.begin(), source.end(), in CopyFrom()
388 NW_CHECKED_ARRAY_ITERATOR(this->begin(), this->size())); in CopyFrom()
414 void clear() { erase(begin()); } in clear()
419 iterator removed = std::remove(begin(), end(), element); in erase_find()
429 iterator removed = std::remove_if(begin(), end(), predicate); in erase_if()
533 iterator Begin() { return this->begin(); } in Begin()
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SortingMaterialIdGenerator.cpp119 std::sort( m_Materials.begin(), m_Materials.end(), in Generate()
126 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate()
152 std::sort( m_MaterialsWorkSpace.begin(), m_MaterialsWorkSpace.end(), in Generate()
170 std::sort(m_MaterialsWorkSpace.begin() + sortStartIndex, in Generate()
171 m_MaterialsWorkSpace.begin() + sortEndIndex, in Generate()
183 for (MaterialKeyValueArray::iterator shaderIter = m_MaterialsWorkSpace.begin(); in Generate()
188 equal_range(m_Materials.begin(), m_Materials.end(), (*shaderIter).uniqueId, in Generate()
Dgfx_SceneEnvironmentSetting.cpp72 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray()
105 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference()
127 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference()
150 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference()
160 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference()
217 for (LightSetBinderArray::iterator iter = this->m_LightSets.begin(); in Clear()
249 for (ResLightSetArray::iterator iter = resource.GetLightSets().begin(); in GetMemorySizeInternal()
Dgfx_SceneEnvironment.cpp77 std::fill(this->m_Cameras.begin(), this->m_Cameras.end(), static_cast<nw::gfx::Camera*>(NULL)); in ClearSettings()
78 std::fill(this->m_Fogs.begin(), this->m_Fogs.end(), static_cast<nw::gfx::Fog*>(NULL)); in ClearSettings()
79 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_MemorySoundArchive.cpp158 io::FileStream* MemorySoundArchive::OpenStream( void* buffer, int size, u32 begin, u32 length ) in OpenStream() argument
163 ut::AddOffsetToPtr( m_pData, begin ), length ); in OpenStream()
172 u32 begin, in OpenExtStream() argument
178 (void)begin; in OpenExtStream()
Dsnd_InstancePool.cpp71 void* begin = buffer; in DestroyImpl() local
77 if ( ( begin <= ptr ) && ( ptr < end ) ) in DestroyImpl()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h501 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel()
532 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial()
536 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial()
569 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial()
573 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial()
607 for (ResTextureArray::iterator texture = this->GetTextures().begin(); in ForeachTexture()
642 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachIndexStream()
646 for (ResShapeArray::iterator shape = (*model).GetShapes().begin(); in ForeachIndexStream()
650 … for (ResPrimitiveSetArray::iterator primitiveSet = (*shape).GetPrimitiveSets().begin(); in ForeachIndexStream()
654 … for (ResPrimitiveArray::iterator primitive = (*primitiveSet).GetPrimitives().begin(); in ForeachIndexStream()
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/NW4C-2.0.3/demos/lyt/archiveFont/sources/
Dmain.cpp132 …const u32 arcFontBufSize = nw::font::ArchiveFont::GetRequireBufferSize(file.begin(), nw::font::Arc… in ReadArchiveFont()
135 …bool bSuccess = pArchiveFont->Construct(arcFontBuf, arcFontBufSize, file.begin(), nw::font::Archiv… in ReadArchiveFont()
201 if (!pResAccessor->Attach(fileLayout.begin(), ".")) in nnMain()
238 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
/NW4C-2.0.3/demos/lyt/multiArc/sources/
Dmain.cpp182 pArcResLink1->Set(arcLytBuf1.begin(), "arc"); in nnMain()
184 pArcResLink2->Set(arcLytBuf2.begin(), "arc"); in nnMain()
186 pArcResLink3->Set(arcLytBuf3.begin(), "arc"); in nnMain()
224 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
/NW4C-2.0.3/include/nw/snd/
Dsnd_MemorySoundArchive.h104 virtual io::FileStream* OpenStream( void* buffer, int size, u32 begin, u32 length );
112 u32 begin,
Dsnd_HioSoundArchive.h201 u32 begin,
209 u32 begin,
Dsnd_RomSoundArchive.h210 u32 begin,
219 u32 begin,
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp356 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
367 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
561 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
569 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes()
594 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim()
608 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame()
642 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
655 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView()
692 for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != modelEnd; ++model) in RenderScene()
699 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp220 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke()
290 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke()
431 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle()
445 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle()
548 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
569 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
585 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
600 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in BuildResources()
625 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
678 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in SetupCallbackConstraint()
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/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Stopwatch.cpp78 for (List::Iterator it = list.begin(); it != list.end(); ++it) in ResetAll()
139 for (List::Iterator it = list.begin(); it != list.end(); ++it) in Dump()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
344 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
516 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
523 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes()
553 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
566 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in SubmitView()
595 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in RenderScene()
602 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp214 nw::gfx::ResSceneObject((*models.begin()))); in CreateModel()
363 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle()
388 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in CreateParticle()
472 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment()
535 for (nw::gfx::ResFogArray::iterator fogResource = fogs.begin(); in CreateSceneEnvironment()
553 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in CreateSceneEnvironment()
594 .Resource( nw::gfx::ResSceneObject( *cameras.begin() ) ) in CreateCamera()
/NW4C-2.0.3/demos/lyt/texVram/sources/
Dmain.cpp155 nw::lyt::ARCInitHandle(fileLayout.begin(), &arcHandle); in SetTexAreaToVRAM()
230 if (!pResAccessor->Attach(fileLayout.begin(), ".")) in nnMain()
258 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()

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