Searched refs:bcasdFile (Results 1 – 5 of 5) sorted by relevance
36 bool IsValidFileHeader( const void* bcasdFile ) in IsValidFileHeader() argument39 *reinterpret_cast<const ut::BinaryFileHeader*>( bcasdFile ); in IsValidFileHeader()81 bool AnimSoundFileReader::Initialize( const void* bcasdFile ) in Initialize() argument83 if ( ! IsValidFileHeader( bcasdFile ) ) in Initialize()89 reinterpret_cast<const AnimSoundFile::FileHeader*>( bcasdFile ); in Initialize()
54 bool AnimSoundImpl::Initialize( const void* bcasdFile ) in Initialize() argument61 NW_NULL_ASSERT( bcasdFile ); in Initialize()63 bool result = m_Reader.Initialize( bcasdFile ); in Initialize()
30 static bool IsValidFileHeader( const void* bcasdFile );33 bool Initialize( const void* bcasdFile );
201 bool Initialize( const void* bcasdFile ) { return m_Impl.Initialize( bcasdFile ); } in Initialize() argument
71 bool Initialize( const void* bcasdFile );