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Searched refs:bcasdFile (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundFileReader.cpp36 bool IsValidFileHeader( const void* bcasdFile ) in IsValidFileHeader() argument
39 *reinterpret_cast<const ut::BinaryFileHeader*>( bcasdFile ); in IsValidFileHeader()
81 bool AnimSoundFileReader::Initialize( const void* bcasdFile ) in Initialize() argument
83 if ( ! IsValidFileHeader( bcasdFile ) ) in Initialize()
89 reinterpret_cast<const AnimSoundFile::FileHeader*>( bcasdFile ); in Initialize()
Dsnd_AnimSoundImpl.cpp54 bool AnimSoundImpl::Initialize( const void* bcasdFile ) in Initialize() argument
61 NW_NULL_ASSERT( bcasdFile ); in Initialize()
63 bool result = m_Reader.Initialize( bcasdFile ); in Initialize()
/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSoundFileReader.h30 static bool IsValidFileHeader( const void* bcasdFile );
33 bool Initialize( const void* bcasdFile );
Dsnd_AnimSound.h201 bool Initialize( const void* bcasdFile ) { return m_Impl.Initialize( bcasdFile ); } in Initialize() argument
Dsnd_AnimSoundImpl.h71 bool Initialize( const void* bcasdFile );