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Searched refs:bankId (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchiveLoader.cpp286 u32 bankId = info.bankIds[ i ]; in LoadSequenceSound() local
287 if ( bankId != SoundArchive::INVALID_ID ) in LoadSequenceSound()
289 if ( ! LoadBank( bankId, pAllocator, loadFlag, loadBlockSize ) ) in LoadSequenceSound()
396 SoundArchive::ItemId bankId, in LoadBank() argument
401 u32 bankFileId = m_pSoundArchive->GetItemFileId( bankId ); in LoadBank()
444 m_pSoundArchive->detail_GetWaveArchiveIdTable( bankId ); in LoadBank()
819 SoundArchive::ItemId bankId, SoundMemoryAllocatable* pAllocator ) in SetWaveArchiveTableWithBankInEmbeddedGroup() argument
821 if ( bankId == SoundArchive::INVALID_ID ) in SetWaveArchiveTableWithBankInEmbeddedGroup()
828 if ( ! m_pSoundArchive->ReadBankInfo( bankId, &bankInfo ) ) in SetWaveArchiveTableWithBankInEmbeddedGroup()
1256 u32 bankId = info.bankIds[i]; in IsSequenceSoundDataLoaded() local
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Dsnd_HioSoundArchive.cpp251 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader() local
253 bool ret = m_ArchiveReader.ReadBankInfo( bankId, &info ); in LoadHeader()
254 NN_LOG("[%08X]?(%d) fileId(%d)\n", bankId, ret, info.fileId ); in LoadHeader()
Dsnd_SequenceSound.cpp856 SoundArchive::ItemId bankId = m_LoadInfoBanks[i].itemId; in Execute() local
858 bankId, m_pAllocator, SoundArchiveLoader::LOAD_BANK ) ) in Execute()
861 NW_WARNING( false, "failed to load BANK(%08x) to PlayerHeap", bankId ); in Execute()
868 m_LoadInfoBanks[i].address = m_pDataManager->detail_GetFileAddressByItemId( bankId ); in Execute()
Dsnd_SoundArchive.cpp175 bool SoundArchive::ReadBankInfo( ItemId bankId, BankInfo* info ) const in ReadBankInfo() argument
177 return m_pFileReader->ReadBankInfo( bankId, info ); in ReadBankInfo()
Dsnd_RomSoundArchive.cpp364 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader() local
366 bool ret = m_ArchiveReader.ReadBankInfo( bankId, &info ); in LoadHeader()
367 NN_LOG("[%08X]?(%d) fileId(%d)\n", bankId, ret, info.fileId ); in LoadHeader()
Dsnd_SoundArchiveFileReader.cpp220 SoundArchive::ItemId bankId, SoundArchive::BankInfo* info ) const in ReadBankInfo() argument
225 const SoundArchiveFile::BankInfo* data = m_pInfoBlockBody->GetBankInfo( bankId ); in ReadBankInfo()
Dsnd_SoundArchivePlayer.cpp983 SoundArchive::ItemId bankId = seqInfo->bankIds[ i ]; in detail_SetupSoundImpl() local
984 if ( bankId != SoundArchive::INVALID_ID ) in detail_SetupSoundImpl()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchiveLoader.h265 SoundArchive::ItemId bankId,
332 SoundArchive::ItemId bankId, SoundMemoryAllocatable* pAllocator );
Dsnd_SoundArchiveFileReader.h83 SoundArchive::ItemId bankId,
Dsnd_SoundArchive.h878 bool ReadBankInfo( ItemId bankId, BankInfo* info ) const;
Dsnd_SoundArchiveFile.h229 const BankInfo* GetBankInfo( SoundArchive::ItemId bankId ) const;