Searched refs:back (Results 1 – 12 of 12) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_RenderQueue.h | 448 ElementType* back = &m_List.back(); in EnqueueElement() local 454 back->Key() = keyFactory->CreateRenderKey(*back, depth, layerId); in EnqueueElement() 458 … if (ut::CheckFlag<u32, u32>(back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)) in EnqueueElement() 461 back->Key() = back->GetMesh().GetRenderKeyCache(); in EnqueueElement() 467 back->Key() = keyFactory->CreateRenderKey(*back, depth, layerId); in EnqueueElement() 469 back->GetMesh().SetRenderKeyCache(back->Key()); in EnqueueElement() 470 back->GetMesh().SetFlags(ut::EnableFlag<u32, u32>( in EnqueueElement() 471 back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in EnqueueElement() 475 return back; in EnqueueElement() 564 return &this->m_List.back(); in EnqueueCommand()
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| /NW4C-2.0.3/include/nw/math/inline/ |
| D | math_Matrix34.ipp | 157 VEC3 right, up, back; 167 back.x = cx * sy; 168 back.y = - sx; 169 back.z = cx * cy; 181 m[2][0] = back.x; 182 m[2][1] = back.y; 183 m[2][2] = back.z; 184 m[2][3] = -VEC3Dot(pCamPos, &back);
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_LinkList.h | 232 reference back() in back() function 237 const_reference back() const in back() function 636 reference back() { NW_ASSERT(!empty()); return *--end(); } in back() function 637 const_reference back() const { NW_ASSERT(!empty()); return *--end(); } in back() function 872 reference GetBack() { return this->back(); } //!< @details :private in GetBack() 873 const_reference GetBack() const { return this->back(); } //!< @details :private in GetBack()
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| D | ut_MoveArray.h | 369 TElement& back() { return *(m_End - 1); } in back() function 372 const TElement& back() const { return *(m_End - 1); } in back() function 553 TElement& Back() { return this->back(); } in Back() 555 const TElement& Back() const { return this->back(); } in Back()
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| /NW4C-2.0.3/tools/SoundPlayer/ |
| D | Readme.txt | 16 SoundPlayer is a tool for confirming how data created with NW4C SoundMaker sounds when played back …
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_CommandListSwapper.cpp | 194 GpuProfilingEntry& gpuProfilingEntry = m_GpuProfilingEntries.back(); in AddGpuProfilingStartPoint()
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| D | demo_Utility.cpp | 81 return &(resourceArray.back()); in LoadResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 295 return &(s_Resources.back()); in LoadResources()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 563 AnimModelSet destroyModelSet = s_AnimModelSets.back(); in DestroyLastDuplicatedModel()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 317 return &(s_Resources.back()); in LoadResources()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 309 return &(s_Resources.back()); in LoadResources()
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetAnimRange.mel | 3638 // check playing back 3952 // create playing back condition
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