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Searched refs:b13 (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Pane.cpp82 register const f32 b13 = pTransform->y; in MultMatrixSRTxST() local
103 pMtx->m[0][3] = a02 * b23 + a01 * b13 + a00 * b03 + a03; in MultMatrixSRTxST()
108 pMtx->m[1][3] = a12 * b23 + a11 * b13 + a10 * b03 + a13; in MultMatrixSRTxST()
113 pMtx->m[2][3] = a22 * b23 + a21 * b13 + a20 * b03 + a23; in MultMatrixSRTxST()
160 #define b13 s13
164 VLDMIA r3,{b03,b13,b23}
170 VMLA.F32 a03,a01,b13
171 VMLA.F32 a13,a11,b13
172 VMLA.F32 a23,a21,b13
206 #undef b13
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
Dgfx_ShadowShader.vsh66 #pragma bind_symbol(IsTex1, b13, b13)
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
Dgfx_DefaultShader3.vsh75 #pragma bind_symbol(IsTex1, b13, b13)
Dgfx_DefaultShader1.vsh75 #pragma bind_symbol(IsTex1, b13, b13)
Dgfx_DefaultShader2.vsh75 #pragma bind_symbol(IsTex1, b13, b13)
Dgfx_DefaultShader0.vsh75 #pragma bind_symbol(IsTex1, b13, b13)
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
Dgfx_UserShader.vsh88 #pragma bind_symbol(IsTex1, b13, b13)
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h152 #define nw_is_texture1_enabled b13
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh90 #pragma bind_symbol(IsText1, b13, b13)