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Searched refs:b11 (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Pane.cpp80 register const f32 b11 = pScale->y; in MultMatrixSRTxST() local
101 pMtx->m[0][1] = a01 * b11; in MultMatrixSRTxST()
106 pMtx->m[1][1] = a11 * b11; in MultMatrixSRTxST()
111 pMtx->m[2][1] = a21 * b11; in MultMatrixSRTxST()
158 #define b11 s13
175 VLDMIA r2,{b00,b11}
180 VMUL.F32 a01,a01,b11
183 VMUL.F32 a11,a11,b11
186 VMUL.F32 a21,a21,b11
204 #undef b11
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
Dgfx_ShadowShader.vsh64 #pragma bind_symbol(TexPos2, b11, b11)
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
Dgfx_DefaultShader3.vsh73 #pragma bind_symbol(UvMap2, b11, b11)
Dgfx_DefaultShader1.vsh73 #pragma bind_symbol(UvMap2, b11, b11)
Dgfx_DefaultShader2.vsh73 #pragma bind_symbol(UvMap2, b11, b11)
Dgfx_DefaultShader0.vsh73 #pragma bind_symbol(UvMap2, b11, b11)
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
Dgfx_UserShader.vsh86 #pragma bind_symbol(UvMap2, b11, b11)
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h150 #define nw_uv_mapping_position2 b11
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh88 #pragma bind_symbol(UvMap2, b11, b11)