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Searched refs:attributes (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleCollection.cpp172 ResParticleAttributeArray attributes = resNode.GetAttributes(); in GetMemorySizeInternal() local
173 ResParticleAttributeArray::iterator attributeEnd = attributes.end(); in GetMemorySizeInternal()
174 for (ResParticleAttributeArray::iterator it = attributes.begin(); in GetMemorySizeInternal()
308 ResParticleAttributeArray attributes = resNode.GetAttributes(); in GetDeviceMemorySizeInternal() local
309 ResParticleAttributeArray::iterator attributeEnd = attributes.end(); in GetDeviceMemorySizeInternal()
310 for (ResParticleAttributeArray::iterator it = attributes.begin(); in GetDeviceMemorySizeInternal()
411 ResParticleAttributeArray attributes = resNode.GetAttributes(); in Create() local
412 ResParticleAttributeArray::iterator attributeEnd = attributes.end(); in Create()
413 for (ResParticleAttributeArray::iterator it = attributes.begin(); in Create()
622 ResParticleAttributeArray attributes = resNode.GetAttributes(); in Create() local
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/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_CreateMenu.mel83 -ann "Set material attributes of selected shadingEngine (material) node"
95 // -ann "Set normal mapping attributes of selected file node"
135 -ann "Set animation range attributes"
141 // -ann "Set shape anim attributes of selected blendShape (transform) node"
/NW4C-2.0.3/tools/CsdrUpdater/
Dreadme.txt47 A description of some attributes and elements is given below.
/NW4C-2.0.3/documents/CreativeStudio/html/assets/
Dyahoo-dom-event.js8 …){return z;}if(typeof z==="string"){AB=z;z=K.getElementById(z);G=(z)?z.attributes:null;if(z&&G&&G.…