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/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp658 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local
659 attenuation.x = floatValue; in SetValue()
660 light.SetDistanceAttenuation(attenuation); in SetValue()
666 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local
667 attenuation.y = floatValue; in SetValue()
668 light.SetDistanceAttenuation(attenuation); in SetValue()
674 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local
675 attenuation.z = floatValue; in SetValue()
676 light.SetDistanceAttenuation(attenuation); in SetValue()