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Searched refs:areVertexLightsDirty (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp57 …bool areVertexLightsDirty = sceneEnvironment.IsVertexLightsDirty() || sceneEnvironment.IsHemiSpher… in Activate() local
66 ( !areVertexLightsDirty ) ) in Activate()
99 …rsHash == 0x0) || (shadingParametersHash != materialHash.shadingParameter) || areVertexLightsDirty; in Activate()
Dgfx_MaterialActivator.cpp61 …bool areVertexLightsDirty = sceneEnvironment.IsVertexLightsDirty() || sceneEnvironment.IsHemiSpher… in Activate() local
84 …tersHash != materialHash.shadingParameter) || shadingParametersHash == 0x0 || areVertexLightsDirty; in Activate()