Home
last modified time | relevance | path

Searched refs:areFragmentLightsDirty (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp56 …bool areFragmentLightsDirty = sceneEnvironment.IsFragmentLightsDirty() || sceneEnvironment.IsAmbie… in Activate() local
65 ( !areFragmentLightsDirty ) && in Activate()
147 areFragmentLightsDirty; in Activate()
166 …alColorHash == 0x0) || (materialColorHash != materialHash.materialColor) || areFragmentLightsDirty; in Activate()
Dgfx_MaterialActivator.cpp60 …bool areFragmentLightsDirty = sceneEnvironment.IsFragmentLightsDirty() || sceneEnvironment.IsAmbie… in Activate() local
133 areFragmentLightsDirty; in Activate()
154 …rialColorHash != materialHash.materialColor) || materialColorHash == 0x0 || areFragmentLightsDirty; in Activate()