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Searched refs:animObjectCount (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimBinding.h333 const int animObjectCount = maxAnimGroups * maxAnimObjects; in GetMemorySizeForInitialize() local
336 size += sizeof(AnimObject*) * animObjectCount; in GetMemorySizeForInitialize()
345 const int animObjectCount = maxAnimGroups * maxAnimObjects; in Initialize() local
360 void* memory = GetAllocator().Alloc(sizeof(AnimObject*) * animObjectCount); in Initialize()
367 m_AnimObjects = AnimObjectArray(memory, animObjectCount, &GetAllocator()); in Initialize()
375 for (int animObjectIdx = 0; animObjectIdx < animObjectCount; ++animObjectIdx) in Initialize()