Searched refs:animObjectCount (Results 1 – 1 of 1) sorted by relevance
333 const int animObjectCount = maxAnimGroups * maxAnimObjects; in GetMemorySizeForInitialize() local336 size += sizeof(AnimObject*) * animObjectCount; in GetMemorySizeForInitialize()345 const int animObjectCount = maxAnimGroups * maxAnimObjects; in Initialize() local360 void* memory = GetAllocator().Alloc(sizeof(AnimObject*) * animObjectCount); in Initialize()367 m_AnimObjects = AnimObjectArray(memory, animObjectCount, &GetAllocator()); in Initialize()375 for (int animObjectIdx = 0; animObjectIdx < animObjectCount; ++animObjectIdx) in Initialize()