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Searched refs:animObject (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h508 nw::gfx::BaseAnimEvaluator* animObject; in BindAnimation() local
511 animObject = nw::gfx::TransformAnimEvaluator::Builder() in BindAnimation()
520 animObject = nw::gfx::AnimEvaluator::Builder() in BindAnimation()
527 NW_NULL_ASSERT(animObject); in BindAnimation()
540 reinterpret_cast<nw::gfx::TransformAnimEvaluator*>(animObject) in BindAnimation()
545 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimation()
549 nw::ut::SafeDestroy(animObject); in BindAnimation()
553 return animObject; in BindAnimation()
593 TAnimObject* animObject = TAnimObject::Builder() in BindAnimationBlender() local
596 NW_NULL_ASSERT(animObject); in BindAnimationBlender()
[all …]
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Light.h93 void SetAnimObject(AnimObject* animObject) in SetAnimObject() argument
96 NW_FAILSAFE_IF(!ValidateLightAnimType(animObject)) in SetAnimObject()
101 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
152 bool ValidateLightAnimType(AnimObject* animObject);
Dgfx_AnimBinding.h254 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0)
256 const AnimGroup* animGroup = animObject->GetAnimGroup();
258 return SetAnimObject(animGroup->GetName(), animObject, objectIdx);
270 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0)
277 m_AnimObjects[index] = animObject;
292 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0)
294 return SetAnimObject(GetAnimGroupIndex(animGroupName), animObject, objectIdx);
Dgfx_Camera.h325 void SetAnimObject(AnimObject* animObject) in SetAnimObject() argument
328 NW_FAILSAFE_IF(!ValidateCameraAnimType(animObject)) in SetAnimObject()
333 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
808 bool ValidateCameraAnimType(AnimObject* animObject);
Dgfx_Fog.h235 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject() argument
Dgfx_SkeletalModel.h340 void SetSkeletalAnimObject(AnimObject* animObject, int objectIndex = 0)
343 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
Dgfx_Model.h330 void SetMaterialAnimObject(AnimObject* animObject, int objectIndex = 0)
333 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex);
362 void SetVisibilityAnimObject(AnimObject* animObject, int objectIndex = 0)
365 m_AnimBinding->SetAnimObject(m_VisibilityAnimBindingIndex, animObject, objectIndex);
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Light.cpp186 Light::ValidateLightAnimType(AnimObject* animObject) in ValidateLightAnimType() argument
188 if (animObject == NULL) in ValidateLightAnimType()
195 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateLightAnimType()
217 AnimEvaluator* evaluator = ut::DynamicCast<AnimEvaluator*>(animObject); in ValidateLightAnimType()
Dgfx_Camera.cpp1239 Camera::ValidateCameraAnimType(AnimObject* animObject) in ValidateCameraAnimType() argument
1241 if (animObject == NULL) in ValidateCameraAnimType()
1248 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateCameraAnimType()
1270 AnimEvaluator* evaluator = ut::DynamicCast<AnimEvaluator*>(animObject); in ValidateCameraAnimType()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp583 nw::gfx::AnimObject* animObject, in BindAnimationObject() argument
593 if (animObject->TryBind( animGroup ).IsFailure()) in BindAnimationObject()
604 skeletalModel->SetSkeletalAnimObject(animObject); in BindAnimationObject()
611 model->SetMaterialAnimObject(animObject); in BindAnimationObject()
618 model->SetVisibilityAnimObject(animObject); in BindAnimationObject()
625 camera->SetAnimObject(animObject); in BindAnimationObject()
632 light->SetAnimObject(animObject); in BindAnimationObject()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp294 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeSpeed() local
296 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeSpeed()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp277 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeAnimation() local
279 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeAnimation()