Searched refs:animObject (Results 1 – 12 of 12) sorted by relevance
| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 508 nw::gfx::BaseAnimEvaluator* animObject; in BindAnimation() local 511 animObject = nw::gfx::TransformAnimEvaluator::Builder() in BindAnimation() 520 animObject = nw::gfx::AnimEvaluator::Builder() in BindAnimation() 527 NW_NULL_ASSERT(animObject); in BindAnimation() 540 reinterpret_cast<nw::gfx::TransformAnimEvaluator*>(animObject) in BindAnimation() 545 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimation() 549 nw::ut::SafeDestroy(animObject); in BindAnimation() 553 return animObject; in BindAnimation() 593 TAnimObject* animObject = TAnimObject::Builder() in BindAnimationBlender() local 596 NW_NULL_ASSERT(animObject); in BindAnimationBlender() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Light.h | 93 void SetAnimObject(AnimObject* animObject) in SetAnimObject() argument 96 NW_FAILSAFE_IF(!ValidateLightAnimType(animObject)) in SetAnimObject() 101 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject() 152 bool ValidateLightAnimType(AnimObject* animObject);
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| D | gfx_AnimBinding.h | 254 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0) 256 const AnimGroup* animGroup = animObject->GetAnimGroup(); 258 return SetAnimObject(animGroup->GetName(), animObject, objectIdx); 270 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0) 277 m_AnimObjects[index] = animObject; 292 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0) 294 return SetAnimObject(GetAnimGroupIndex(animGroupName), animObject, objectIdx);
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| D | gfx_Camera.h | 325 void SetAnimObject(AnimObject* animObject) in SetAnimObject() argument 328 NW_FAILSAFE_IF(!ValidateCameraAnimType(animObject)) in SetAnimObject() 333 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject() 808 bool ValidateCameraAnimType(AnimObject* animObject);
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| D | gfx_Fog.h | 235 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject() argument
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| D | gfx_SkeletalModel.h | 340 void SetSkeletalAnimObject(AnimObject* animObject, int objectIndex = 0) 343 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
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| D | gfx_Model.h | 330 void SetMaterialAnimObject(AnimObject* animObject, int objectIndex = 0) 333 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex); 362 void SetVisibilityAnimObject(AnimObject* animObject, int objectIndex = 0) 365 m_AnimBinding->SetAnimObject(m_VisibilityAnimBindingIndex, animObject, objectIndex);
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_Light.cpp | 186 Light::ValidateLightAnimType(AnimObject* animObject) in ValidateLightAnimType() argument 188 if (animObject == NULL) in ValidateLightAnimType() 195 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateLightAnimType() 217 AnimEvaluator* evaluator = ut::DynamicCast<AnimEvaluator*>(animObject); in ValidateLightAnimType()
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| D | gfx_Camera.cpp | 1239 Camera::ValidateCameraAnimType(AnimObject* animObject) in ValidateCameraAnimType() argument 1241 if (animObject == NULL) in ValidateCameraAnimType() 1248 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateCameraAnimType() 1270 AnimEvaluator* evaluator = ut::DynamicCast<AnimEvaluator*>(animObject); in ValidateCameraAnimType()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 583 nw::gfx::AnimObject* animObject, in BindAnimationObject() argument 593 if (animObject->TryBind( animGroup ).IsFailure()) in BindAnimationObject() 604 skeletalModel->SetSkeletalAnimObject(animObject); in BindAnimationObject() 611 model->SetMaterialAnimObject(animObject); in BindAnimationObject() 618 model->SetVisibilityAnimObject(animObject); in BindAnimationObject() 625 camera->SetAnimObject(animObject); in BindAnimationObject() 632 light->SetAnimObject(animObject); in BindAnimationObject()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 294 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeSpeed() local 296 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeSpeed()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 277 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeAnimation() local 279 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeAnimation()
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