Searched refs:animObjIdx (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_AnimBlender.h | 92 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in UpdateFrame() local 94 if (m_AnimObjects[animObjIdx] != NULL) in UpdateFrame() 96 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame() 115 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in HasMemberAnim() local 117 if (m_AnimObjects[animObjIdx] != NULL && in HasMemberAnim() 118 m_AnimObjects[animObjIdx]->HasMemberAnim(memberIdx)) in HasMemberAnim() 149 const AnimObject* GetAnimObject(int animObjIdx) const in GetAnimObject() argument 151 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_AnimObjects.Size()); in GetAnimObject() 152 return m_AnimObjects[animObjIdx]; in GetAnimObject() 161 AnimObject* GetAnimObject(int animObjIdx) in GetAnimObject() argument [all …]
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| D | gfx_AnimInterpolator.h | 159 float GetWeight(int animObjIdx) const in GetWeight() argument 161 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in GetWeight() 162 return m_Weights[animObjIdx]; in GetWeight() 173 void SetWeight(int animObjIdx, float weight) in SetWeight() argument 175 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in SetWeight() 176 m_Weights[animObjIdx] = weight; in SetWeight() 177 m_NormalizedWeights[animObjIdx] = weight; in SetWeight() 250 for (int animObjIdx = 0; animObjIdx < maxAnimObjects; ++animObjIdx) in Initialize() local 252 m_Weights.PushBackFast(animObjIdx == 0 ? 1.0f : 0.0f); in Initialize() 265 for (int animObjIdx = 0; animObjIdx < maxAnimObjects; ++animObjIdx) in Initialize() local [all …]
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| D | gfx_AnimAdder.h | 138 float GetWeight(int animObjIdx) const in GetWeight() argument 140 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in GetWeight() 141 return m_Weights[animObjIdx]; in GetWeight() 149 void SetWeight(int animObjIdx, float weight) in SetWeight() argument 151 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in SetWeight() 152 m_Weights[animObjIdx] = weight; in SetWeight() 198 for (int animObjIdx = 0; animObjIdx < maxAnimObjects; ++animObjIdx) in Initialize() local
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| D | gfx_AnimBinding.h | 164 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in UpdateFrame() local 166 if (m_AnimObjects[animObjIdx] != NULL) in UpdateFrame() 168 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame()
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