Searched refs:animNum (Results 1 – 4 of 4) sorted by relevance
410 u16 animNum = 0; in BindAnimationAuto() local413 animNum = animRes.GetResourceBlock()->animContNum; in BindAnimationAuto()416 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAcsr, animNum); in BindAnimationAuto()435 animNum += animRes.CalcAnimationNum(pGroup, animRes.IsDescendingBind()); in BindAnimationAuto()439 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAcsr, animNum); in BindAnimationAuto()
426 u16 animNum in SetResource() argument455 m_pAnimLinkAry = Layout::NewArray<AnimationLink>(animNum); in SetResource()458 m_AnimLinkNum = animNum; in SetResource()
255 u16 animNum) = 0;392 u16 animNum);
146 const u16 animNum = animRes.CalcAnimationNum(pGroup, animRes.IsDescendingBind()); in SetupAnimTransform() local153 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAccessor, animNum); in SetupAnimTransform()