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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp220 for (AnimatableNodeArray::iterator animNode = sceneContext->GetAnimatableNodesBegin(); in EvaluateAnim() local
221 animNode != animatableNodesEnd; ++animNode) in EvaluateAnim()
224 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()