Searched refs:animMemory (Results 1 – 1 of 1) sorted by relevance
70 void* animMemory = allocator->Alloc(sizeof(nw::anim::ResTextureAnimData)); in CloneTextureAnimMember() local71 nw::anim::ResTextureAnimData* anim = new(animMemory) nw::anim::ResTextureAnimData; in CloneTextureAnimMember()122 void* animMemory = allocator->Alloc(sizeof(ResAnimData)); in CloneTextureAnim() local123 ResAnimData* animData = reinterpret_cast<ResAnimData*>(animMemory); in CloneTextureAnim()