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/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResUtil.cpp70 void* animMemory = allocator->Alloc(sizeof(nw::anim::ResTextureAnimData)); in CloneTextureAnimMember() local
71 nw::anim::ResTextureAnimData* anim = new(animMemory) nw::anim::ResTextureAnimData; in CloneTextureAnimMember()
122 void* animMemory = allocator->Alloc(sizeof(ResAnimData)); in CloneTextureAnim() local
123 ResAnimData* animData = reinterpret_cast<ResAnimData*>(animMemory); in CloneTextureAnim()