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Searched refs:animMemberCount (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp175 const int animMemberCount = animGroup->GetMemberCount(); in CreateSkeletalAnimGroup() local
176 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateSkeletalAnimGroup()
255 const int animMemberCount = animGroup->GetMemberCount(); in SetupAnimGroup() local
256 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in SetupAnimGroup()
Dgfx_Light.cpp79 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup() local
80 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateAnimGroup()
Dgfx_Model.cpp114 const int animMemberCount = animGroup->GetMemberCount(); in BindMaterialAnim() local
115 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindMaterialAnim()
146 const int animMemberCount = animGroup->GetMemberCount(); in BindVisibilityAnim() local
147 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindVisibilityAnim()
Dgfx_Fog.cpp478 const int animMemberCount = animGroup->GetMemberCount(); in BindAnim() local
479 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindAnim()
Dgfx_Camera.cpp117 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup() local
118 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateAnimGroup()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_BaseAnimEvaluator.h382 const int animMemberCount = m_AnimData.GetMemberAnimSetCount(); in TryBindTemplate() local
383 bool resultReverseResize = m_ReverseBindIndexTable.Resize(animMemberCount); in TryBindTemplate()
397 for (int animIdx = 0; animIdx < animMemberCount; ++animIdx) in TryBindTemplate()