| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AnimInterpolator.cpp | 44 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local 46 if (m_AnimObjects[animIdx] == NULL) in GetResult() 51 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult() 69 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local 71 if (m_AnimObjects[animIdx] == NULL) in GetResult() 75 const float weight = m_Weights[animIdx]; in GetResult() 78 if (m_AnimObjects[animIdx]->HasMemberAnim(memberIdx)) in GetResult() 81 lastAnimObj = m_AnimObjects[animIdx]; in GetResult() 116 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local 118 if (m_AnimObjects[animIdx] == NULL) in GetResult() [all …]
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| D | gfx_AnimOverrider.cpp | 44 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local 46 if (m_AnimObjects[animIdx] == NULL) in GetResult() 51 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult() 65 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local 67 if (m_AnimObjects[animIdx] == NULL) in GetResult() 72 m_AnimObjects[animIdx]->GetResult(&workResult, memberIdx); in GetResult()
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| D | gfx_AnimAdder.cpp | 44 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local 46 if (m_AnimObjects[animIdx] == NULL) in GetResult() 51 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult() 72 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local 74 if (m_AnimObjects[animIdx] == NULL) in GetResult() 78 const float childWeight = m_Weights[animIdx]; in GetResult() 88 m_AnimObjects[animIdx]->GetResult(&workResult, memberIdx); in GetResult()
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| D | gfx_AnimEvaluator.cpp | 44 for (int animIdx = 0; animIdx < memberAnimCount; ++animIdx) in GetCacheBufferSizeNeeded() local 46 const anim::ResMemberAnim memberAnim = animData.GetMemberAnimSet(animIdx); in GetCacheBufferSizeNeeded() 60 for (int animIdx = 0; animIdx < memberAnimCount; ++animIdx) in SetCacheBufferPointers() local 62 m_CachePtrs[animIdx] = reinterpret_cast<anim::AnimResult*>(cachePtr); in SetCacheBufferPointers() 63 const anim::ResMemberAnim memberAnim = m_AnimData.GetMemberAnimSet(animIdx); in SetCacheBufferPointers() 169 const int animIdx = m_BindIndexTable[memberIdx]; in GetResult() local 176 return m_CachePtrs[animIdx]; in GetResult() 180 anim::ResMemberAnim memberAnim = m_AnimData.GetMemberAnimSet(animIdx); in GetResult() 181 memberAnim.ApplyCacheForType(target, m_CachePtrs[animIdx]); in GetResult() 191 anim::ResMemberAnim memberAnim = m_AnimData.GetMemberAnimSet(animIdx); in GetResult() [all …]
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| D | gfx_TransformAnimInterpolator.cpp | 59 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local 61 if (m_AnimObjects[animIdx] == NULL) in GetResult() 65 const float weight = m_Weights[animIdx]; in GetResult() 68 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult() 134 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local 136 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult() 142 const float childWeight = m_Weights[animIdx]; in GetResult() 222 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() local 224 if (m_AnimObjects[animIdx] && m_AnimObjects[animIdx]->HasMemberAnim(memberIdx)) in GetResult() 263 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local [all …]
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| D | gfx_AnimBinding.cpp | 81 for (int animIdx = 0; animIdx < animCount; ++animIdx) in EvaluateSimple() local 83 int memberIdx = evaluator->ReverseBindIndexTable()[animIdx]; in EvaluateSimple() 99 for (int animIdx = 0; animIdx < animCount; ++animIdx) in EvaluateTransformSimple() local 101 int memberIdx = evaluator->ReverseBindIndexTable()[animIdx]; in EvaluateTransformSimple()
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| D | gfx_TransformAnimOverrider.cpp | 56 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local 58 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
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| D | gfx_TransformAnimAdder.cpp | 65 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() local 67 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult() 73 const float childWeight = m_Weights[animIdx]; in GetResult()
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| D | gfx_TransformAnimEvaluator.cpp | 311 const int animIdx = m_BindIndexTable[memberIdx]; in ResetNoAnimMember() local 312 if (animIdx == NotFoundIndex){ continue; } in ResetNoAnimMember() 314 ResMemberAnim memberAnim = animData.GetMemberAnimSet(animIdx); in ResetNoAnimMember() 363 m_CacheTransforms[animIdx] = *target; in ResetNoAnimMember() 405 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon() local 406 *transform = m_CacheTransforms[animIdx]; in GetResultCommon() 416 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon() local 417 ResMemberAnim memberAnim = m_AnimData.GetMemberAnimSet(animIdx); in GetResultCommon()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_BaseAnimEvaluator.h | 397 for (int animIdx = 0; animIdx < animMemberCount; ++animIdx) in TryBindTemplate() local 399 anim::ResMemberAnim member = m_AnimData.GetMemberAnimSet(animIdx); in TryBindTemplate() 405 m_ReverseBindIndexTable[animIdx] = NotFoundIndex; in TryBindTemplate() 409 m_BindIndexTable[bindTargetIdx] = animIdx; in TryBindTemplate() 410 m_ReverseBindIndexTable[animIdx] = bindTargetIdx; in TryBindTemplate()
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| D | gfx_TransformAnimEvaluator.h | 261 const int animIdx = m_BindIndexTable[memberIdx]; in UpdateCacheNonVirtual() local 262 if (animIdx != NotFoundIndex) in UpdateCacheNonVirtual() 264 GetResult(&m_CacheTransforms[animIdx], memberIdx); in UpdateCacheNonVirtual()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 379 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local 381 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim() 452 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in ResetParticle() local 454 …nimEvaluator* evaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[animIdx]); in ResetParticle()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 271 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local 273 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 113 for (int animIdx = 0; animIdx < m_AnimationArray.Size(); ++animIdx) in ~GfxCtrl() local 115 nw::gfx::SafeDestroy(m_AnimationArray[animIdx]); in ~GfxCtrl()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 265 for (int animIdx = 0; animIdx < s_AnimModelSets.Size(); ++animIdx) in TerminateAnim() local 267 nw::gfx::SafeDestroy(s_AnimModelSets[animIdx].evaluator); in TerminateAnim()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 476 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local 478 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 212 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local 214 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Layout.cpp | 486 u32 animIdx = 0; in BindAnimationAuto() local 487 …(PaneLinkList::Iterator it = paneList.GetBeginIter(); it != paneList.GetEndIter(); ++it, ++animIdx) in BindAnimationAuto()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 523 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local 525 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 530 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim() local 532 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
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