Searched refs:animGroupIdx (Results 1 – 6 of 6) sorted by relevance
153 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateSkeletalAnimGroup() local155 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()193 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateSkeletalAnimGroup()195 m_SkeletalAnimBindingIndex = animGroupIdx; in CreateSkeletalAnimGroup()
33 for (int animGroupIdx = 0; animGroupIdx < m_AnimGroups.Size(); ++animGroupIdx) in Evaluate() local35 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate()45 const int index = animGroupIdx * m_AnimObjectCountPerGroup + animObjectIdx; in Evaluate()
242 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateAnimGroups() local244 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups()277 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()279 m_MaterialAnimBindingIndex = animGroupIdx; in CreateAnimGroups()287 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()289 m_VisibilityAnimBindingIndex = animGroupIdx; in CreateAnimGroups()
386 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize() local388 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
370 for (int animGroupIdx = 0; animGroupIdx < maxAnimGroups; ++animGroupIdx) in Initialize() local
732 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize() local734 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()