Searched refs:animGroupCount (Results 1 – 6 of 6) sorted by relevance
115 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in CreateAnimBinding() local116 if (animGroupCount == 0) in CreateAnimBinding()122 for (int idx = 0; idx < animGroupCount; ++idx) in CreateAnimBinding()136 .MaxAnimGroups(animGroupCount) in CreateAnimBinding()
152 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateSkeletalAnimGroup() local153 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateSkeletalAnimGroup()
241 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateAnimGroups() local242 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateAnimGroups()
551 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local552 if (animGroupCount) in GetMemorySizeForInitialize()555 .MaxAnimGroups(animGroupCount) in GetMemorySizeForInitialize()
385 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local386 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize()
731 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local732 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize()