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Searched refs:animGroupCount (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp115 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in CreateAnimBinding() local
116 if (animGroupCount == 0) in CreateAnimBinding()
122 for (int idx = 0; idx < animGroupCount; ++idx) in CreateAnimBinding()
136 .MaxAnimGroups(animGroupCount) in CreateAnimBinding()
Dgfx_SkeletalModel.cpp152 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateSkeletalAnimGroup() local
153 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateSkeletalAnimGroup()
Dgfx_Model.cpp241 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateAnimGroups() local
242 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateAnimGroups()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneNode.h551 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local
552 if (animGroupCount) in GetMemorySizeForInitialize()
555 .MaxAnimGroups(animGroupCount) in GetMemorySizeForInitialize()
Dgfx_SkeletalModel.h385 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local
386 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize()
Dgfx_Model.h731 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local
732 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize()