Searched refs:animFrame (Results 1 – 7 of 7) sorted by relevance
56 AnimFrame(const AnimFrame& animFrame) { Set(animFrame); } in AnimFrame() argument93 void Set(const AnimFrame& animFrame) in Set() argument95 m_Frame = animFrame.GetFrame(); in Set()96 m_LastFrame = animFrame.GetLastFrame(); in Set()220 void SetAnimFrame(const AnimFrame& animFrame) { m_AnimFrame = animFrame; } in SetAnimFrame() argument
321 f32 animFrame = pAnimTrans->GetFrame(); // 現在のフレーム in UpdateAnimationFrame() local329 if (animFrame < animFrameMax) in UpdateAnimationFrame()331 animFrame = nw::ut::Min(animFrameMax, animFrame + step); in UpdateAnimationFrame()333 SetAnimationFrame(pPane, animRes, animFrame); in UpdateAnimationFrame()341 if (animFrame > 0.f) // 現在のフレームが0でない場合 in UpdateAnimationFrame()343 animFrame = nw::ut::Max(0.f, animFrame - step); in UpdateAnimationFrame()345 SetAnimationFrame(pPane, animRes, animFrame); in UpdateAnimationFrame()439 f32 animFrame = 0; in nnMain() local
280 f32 animFrame = 0; in nnMain() local335 animFrame += 1.0f; in nnMain()336 while (animFrame >= pAnimTrans->GetFrameSize()) in nnMain()338 animFrame -= pAnimTrans->GetFrameSize(); in nnMain()340 pAnimTrans->SetFrame(animFrame); in nnMain()
261 f32 animFrame = 0; in nnMain() local325 animFrame += 1.0f; in nnMain()326 while (animFrame >= pAnimTrans->GetFrameSize()) in nnMain()328 animFrame -= pAnimTrans->GetFrameSize(); in nnMain()330 pAnimTrans->SetFrame(animFrame); in nnMain()
262 f32 animFrame[ANIMTYPE_MAX]; in nnMain() local265 animFrame[i] = 0.f; in nnMain()331 animFrame[i] += 1.0f; in nnMain()332 while (animFrame[i] >= pAnimTrans[i]->GetFrameSize()) in nnMain()334 animFrame[i] -= pAnimTrans[i]->GetFrameSize(); in nnMain()336 pAnimTrans[i]->SetFrame(animFrame[i]); in nnMain()
318 f32 animFrame = pAnimTrans->GetFrame() + 1.0f; in UpdateAnimationFrame() local319 if (animFrame >= pAnimTrans->GetFrameSize()) in UpdateAnimationFrame()321 animFrame -= pAnimTrans->GetFrameSize(); in UpdateAnimationFrame()323 pAnimTrans->SetFrame(animFrame); in UpdateAnimationFrame()
252 f32 animFrame = 0; in nnMain() local