Home
last modified time | relevance | path

Searched refs:animBinding (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimBinding.h123 AnimBinding* animBinding = new(buf) AnimBinding(allocator, m_MaxAnimObjectsPerGroup); in Create() local
125 Result result = animBinding->Initialize(m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in Create()
129 return animBinding; in Create()
133 SafeDestroy(animBinding); in Create()
Dgfx_SceneNode.h435 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding() argument
440 AnimBinding* animBinding = GetAnimBinding(); in UpdateFrame() local
441 if (animBinding != NULL) in UpdateFrame()
443 animBinding->UpdateFrame(); in UpdateFrame()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp135 AnimBinding* animBinding = AnimBinding::Builder() in CreateAnimBinding() local
140 if (animBinding == NULL) in CreateAnimBinding()
147 SetAnimBinding(animBinding); in CreateAnimBinding()
Dgfx_SkeletalModel.cpp138 AnimBinding* animBinding = GetAnimBinding(); in CreateSkeletalAnimGroup() local
139 if (animBinding == NULL) in CreateSkeletalAnimGroup()
193 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateSkeletalAnimGroup()
Dgfx_Model.cpp232 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroups() local
233 if (animBinding == NULL) in CreateAnimGroups()
277 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
287 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
Dgfx_Fog.cpp421 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroup() local
422 if (animBinding == NULL) in CreateAnimGroup()
450 animBinding->SetAnimGroup(0, animGroup); in CreateAnimGroup()