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Searched refs:ambientPriority (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundInstanceManager.h122 Sound* Alloc( int priority, int ambientPriority ) in Alloc() argument
124 int allocPriority = priority + ambientPriority; in Alloc()
161 sound->SetPriority( priority, ambientPriority ); in Alloc()
Dsnd_BasicSound.h283 void SetPriority( int priority, int ambientPriority );
284 void GetPriority( int* priority, int* ambientPriority ) const;
Dsnd_SoundArchivePlayer.h514 int ambientPriority,
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_BasicSound.cpp129 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority() argument
134 m_AmbientParam.priority = ambientPriority; in SetPriority()
136 void BasicSound::GetPriority( int* priority, int* ambientPriority ) const in GetPriority()
142 if ( ambientPriority != NULL ) in GetPriority()
144 *ambientPriority = m_AmbientParam.priority; in GetPriority()
Dsnd_SoundArchivePlayer.cpp703 int ambientPriority, in AllocSound() argument
710 Sound* sound = manager->Alloc( priority, ambientPriority ); in AllocSound()
832 int ambientPriority = 0; in detail_SetupSoundImpl() local
835 ambientPriority = internal::BasicSound::GetAmbientPriority( *ambientArgInfo, soundId ); in detail_SetupSoundImpl()
837 int allocPriority = priority + ambientPriority; in detail_SetupSoundImpl()
878 ambientPriority, in detail_SetupSoundImpl()
900 ambientPriority, in detail_SetupSoundImpl()
922 ambientPriority, in detail_SetupSoundImpl()