Searched refs:ambientPriority (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundInstanceManager.h | 122 Sound* Alloc( int priority, int ambientPriority ) in Alloc() argument 124 int allocPriority = priority + ambientPriority; in Alloc() 161 sound->SetPriority( priority, ambientPriority ); in Alloc()
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| D | snd_BasicSound.h | 283 void SetPriority( int priority, int ambientPriority ); 284 void GetPriority( int* priority, int* ambientPriority ) const;
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| D | snd_SoundArchivePlayer.h | 514 int ambientPriority,
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_BasicSound.cpp | 129 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority() argument 134 m_AmbientParam.priority = ambientPriority; in SetPriority() 136 void BasicSound::GetPriority( int* priority, int* ambientPriority ) const in GetPriority() 142 if ( ambientPriority != NULL ) in GetPriority() 144 *ambientPriority = m_AmbientParam.priority; in GetPriority()
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| D | snd_SoundArchivePlayer.cpp | 703 int ambientPriority, in AllocSound() argument 710 Sound* sound = manager->Alloc( priority, ambientPriority ); in AllocSound() 832 int ambientPriority = 0; in detail_SetupSoundImpl() local 835 ambientPriority = internal::BasicSound::GetAmbientPriority( *ambientArgInfo, soundId ); in detail_SetupSoundImpl() 837 int allocPriority = priority + ambientPriority; in detail_SetupSoundImpl() 878 ambientPriority, in detail_SetupSoundImpl() 900 ambientPriority, in detail_SetupSoundImpl() 922 ambientPriority, in detail_SetupSoundImpl()
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