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Searched refs:ambientLight (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp167 AmbientLight* ambientLight = lightSet->GetAmbientLight(); in SetActiveLightSet() local
168 if (m_AmbientLight != ambientLight) in SetActiveLightSet()
171 …m_AmbientLight = (ambientLight != NULL && ambientLight->GetResAmbientLight().IsLightEnabled()) ? a… in SetActiveLightSet()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneEnvironment.h286 void SetAmbientLight(AmbientLight* ambientLight) in SetAmbientLight() argument
288 this->m_AmbientLight = ambientLight; in SetAmbientLight()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp224 nw::gfx::AmbientLight* ambientLight = nw::gfx::AmbientLight::DynamicBuilder() in BuildLights() local
228 s_LightRoot->AttachChild(ambientLight); in BuildLights()
230 nw::gfx::ResAmbientLight resAmbientLight(ambientLight->GetResAmbientLight()); in BuildLights()
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetUserData.mel245 -typ ambientLight