Searched refs:allocPriority (Results 1 – 4 of 4) sorted by relevance
124 int allocPriority = priority + ambientPriority; in Alloc() local125 … allocPriority = ut::Clamp( allocPriority, BasicSound::PRIORITY_MIN, BasicSound::PRIORITY_MAX ); in Alloc()142 if ( allocPriority < lowPrioSound->CalcCurrentPlayerPriority() ) return NULL; in Alloc()163 InsertPriorityList( sound, allocPriority ); in Alloc()
129 int allocPriority = sound->CalcCurrentPlayerPriority(); in AppendSound() local137 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in AppendSound()
322 int allocPriority = pSound->CalcCurrentPlayerPriority(); in detail_AppendSound() local330 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_AppendSound()
837 int allocPriority = priority + ambientPriority; in detail_SetupSoundImpl() local838 …allocPriority = ut::Clamp( allocPriority, internal::BasicSound::PRIORITY_MIN, internal::BasicSound… in detail_SetupSoundImpl()858 if ( ! player.detail_CanPlaySound( allocPriority ) ) { in detail_SetupSoundImpl()861 if ( ( extPlayer != NULL ) && ( ! extPlayer->detail_CanPlaySound( allocPriority ) ) ) { in detail_SetupSoundImpl()