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Searched refs:allocPriority (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundInstanceManager.h124 int allocPriority = priority + ambientPriority; in Alloc() local
125allocPriority = ut::Clamp( allocPriority, BasicSound::PRIORITY_MIN, BasicSound::PRIORITY_MAX ); in Alloc()
142 if ( allocPriority < lowPrioSound->CalcCurrentPlayerPriority() ) return NULL; in Alloc()
163 InsertPriorityList( sound, allocPriority ); in Alloc()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp129 int allocPriority = sound->CalcCurrentPlayerPriority(); in AppendSound() local
137 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in AppendSound()
Dsnd_SoundPlayer.cpp322 int allocPriority = pSound->CalcCurrentPlayerPriority(); in detail_AppendSound() local
330 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_AppendSound()
Dsnd_SoundArchivePlayer.cpp837 int allocPriority = priority + ambientPriority; in detail_SetupSoundImpl() local
838allocPriority = ut::Clamp( allocPriority, internal::BasicSound::PRIORITY_MIN, internal::BasicSound… in detail_SetupSoundImpl()
858 if ( ! player.detail_CanPlaySound( allocPriority ) ) { in detail_SetupSoundImpl()
861 if ( ( extPlayer != NULL ) && ( ! extPlayer->detail_CanPlaySound( allocPriority ) ) ) { in detail_SetupSoundImpl()