Searched refs:adjust_x (Results 1 – 1 of 1) sorted by relevance
87 const f32 adjust_x = static_cast<f32>(texMap.GetWidth()) / texMap.GetRealWidth(); in CalcTextureCoords() local101 cos * scalex * adjust_x, -sin * scaley * adjust_x, in CalcTextureCoords()104 register nw::math::VEC2 ctrans( ( center.x + texSRT.translate.x ) * adjust_x, in CalcTextureCoords()148 pTexCoord->x = ( pTexCoordQuad[ src ][ VERTEX_LT ].x + trans.x ) * adjust_x; in CalcTextureCoords()150 pTexCoord->z = ( pTexCoordQuad[ src ][ VERTEX_RB ].x + trans.x ) * adjust_x; in CalcTextureCoords()157 pTexCoord->x = ( pTexCoordQuad[ src ][ VERTEX_LB ].x + trans.x) * adjust_x; in CalcTextureCoords()159 pTexCoord->z = ( pTexCoordQuad[ src ][ VERTEX_RT ].x + trans.x) * adjust_x; in CalcTextureCoords()