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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformAnimBlendOp.cpp202 float& addedWeight = dstMtx.f._11; in BlendRotateQuaternion() local
215 addedWeight = weight; in BlendRotateQuaternion()
221 addedWeight += weight; in BlendRotateQuaternion()
222 const float t = (addedWeight != 0.0f) ? weight / addedWeight : 0.0f; in BlendRotateQuaternion()