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Searched refs:addFrame (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/include/
Dframework.h101 void AddFrame( f32 addFrame ) in AddFrame() argument
103 m_Frame += addFrame; in AddFrame()
DSmModel.h95 bool AddAnimationFrame( f32 addFrame, bool loop = true );
DSmParticle.h58 bool AddAnimationFrame( f32 addFrame, bool loop = true );
Ddemo.h83 void Exec( f32 addFrame );
DSmLayout.h167 bool AddAnimationFrame( f32 addFrame, bool loop = true );
DSmCamera.h207 bool AddAnimationFrame( f32 addFrame, bool loop = true );
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmParticle.cpp146 bool SmParticle::AddAnimationFrame( f32 addFrame, bool loop = true )
148 NW_UNUSED_VARIABLE(addFrame);
DSmLayout.cpp147 SmLayout::AddAnimationFrame( f32 addFrame, bool loop ) in AddAnimationFrame() argument
154 m_AnimationFrame += addFrame; in AddAnimationFrame()
DSmModel.cpp309 SmModel::AddAnimationFrame( f32 addFrame, bool loop ) in AddAnimationFrame() argument
313 m_AnimationFrame += addFrame; in AddAnimationFrame()
DSmCamera.cpp269 SmCamera::AddAnimationFrame( f32 addFrame, bool loop ) in AddAnimationFrame() argument
276 m_AnimationFrame += addFrame; in AddAnimationFrame()