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Searched refs:actorPlayerId (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundActor.cpp137 int SoundActor::GetPlayingSoundCount( int actorPlayerId ) const in GetPlayingSoundCount()
139 NW_MINMAXLT_ASSERT( actorPlayerId, 0, ACTOR_PLAYER_COUNT ); in GetPlayingSoundCount()
141 return m_ActorPlayer[ actorPlayerId ].GetPlayingSoundCount(); in GetPlayingSoundCount()
154 void SoundActor::SetPlayableSoundCount( int actorPlayerId, int count ) in SetPlayableSoundCount() argument
156 NW_MINMAXLT_ASSERT( actorPlayerId, 0, ACTOR_PLAYER_COUNT ); in SetPlayableSoundCount()
158 m_ActorPlayer[ actorPlayerId ].SetPlayableSoundCount( count ); in SetPlayableSoundCount()
170 int SoundActor::GetPlayableSoundCount( int actorPlayerId ) const in GetPlayableSoundCount()
172 NW_MINMAXLT_ASSERT( actorPlayerId, 0, ACTOR_PLAYER_COUNT ); in GetPlayableSoundCount()
174 return m_ActorPlayer[ actorPlayerId ].GetPlayableSoundCount(); in GetPlayableSoundCount()
Dsnd_SoundArchivePlayer.cpp801 int actorPlayerId = soundInfo.actorPlayerId; in detail_SetupSoundImpl() local
820 actorPlayerId = startInfo->actorPlayerId; in detail_SetupSoundImpl()
843 extPlayer = actor->detail_GetActorPlayer( actorPlayerId ); in detail_SetupSoundImpl()
849 actorPlayerId, in detail_SetupSoundImpl()
Dsnd_HioSoundArchive.cpp181 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
Dsnd_SoundArchiveFileReader.cpp213 info->actorPlayerId = data->GetActorPlayerId(); in ReadSoundInfo()
Dsnd_RomSoundArchive.cpp294 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundActor.h370 int GetPlayingSoundCount( int actorPlayerId ) const;
393 void SetPlayableSoundCount( int actorPlayerId, int count );
406 int GetPlayableSoundCount( int actorPlayerId ) const;
446 ActorPlayer* detail_GetActorPlayer( int actorPlayerId ) { in detail_GetActorPlayer() argument
447 if ( actorPlayerId < 0 || ACTOR_PLAYER_COUNT <= actorPlayerId ) return NULL; in detail_GetActorPlayer()
448 return &m_ActorPlayer[actorPlayerId]; in detail_GetActorPlayer()
Dsnd_SoundStartable.h322 int actorPlayerId; member
Dsnd_SoundArchive.h135 int actorPlayerId; member