Searched refs:actorPlayerId (Results 1 – 8 of 8) sorted by relevance
| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SoundActor.cpp | 137 int SoundActor::GetPlayingSoundCount( int actorPlayerId ) const in GetPlayingSoundCount() 139 NW_MINMAXLT_ASSERT( actorPlayerId, 0, ACTOR_PLAYER_COUNT ); in GetPlayingSoundCount() 141 return m_ActorPlayer[ actorPlayerId ].GetPlayingSoundCount(); in GetPlayingSoundCount() 154 void SoundActor::SetPlayableSoundCount( int actorPlayerId, int count ) in SetPlayableSoundCount() argument 156 NW_MINMAXLT_ASSERT( actorPlayerId, 0, ACTOR_PLAYER_COUNT ); in SetPlayableSoundCount() 158 m_ActorPlayer[ actorPlayerId ].SetPlayableSoundCount( count ); in SetPlayableSoundCount() 170 int SoundActor::GetPlayableSoundCount( int actorPlayerId ) const in GetPlayableSoundCount() 172 NW_MINMAXLT_ASSERT( actorPlayerId, 0, ACTOR_PLAYER_COUNT ); in GetPlayableSoundCount() 174 return m_ActorPlayer[ actorPlayerId ].GetPlayableSoundCount(); in GetPlayableSoundCount()
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| D | snd_SoundArchivePlayer.cpp | 801 int actorPlayerId = soundInfo.actorPlayerId; in detail_SetupSoundImpl() local 820 actorPlayerId = startInfo->actorPlayerId; in detail_SetupSoundImpl() 843 extPlayer = actor->detail_GetActorPlayer( actorPlayerId ); in detail_SetupSoundImpl() 849 actorPlayerId, in detail_SetupSoundImpl()
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| D | snd_HioSoundArchive.cpp | 181 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
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| D | snd_SoundArchiveFileReader.cpp | 213 info->actorPlayerId = data->GetActorPlayerId(); in ReadSoundInfo()
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| D | snd_RomSoundArchive.cpp | 294 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundActor.h | 370 int GetPlayingSoundCount( int actorPlayerId ) const; 393 void SetPlayableSoundCount( int actorPlayerId, int count ); 406 int GetPlayableSoundCount( int actorPlayerId ) const; 446 ActorPlayer* detail_GetActorPlayer( int actorPlayerId ) { in detail_GetActorPlayer() argument 447 if ( actorPlayerId < 0 || ACTOR_PLAYER_COUNT <= actorPlayerId ) return NULL; in detail_GetActorPlayer() 448 return &m_ActorPlayer[actorPlayerId]; in detail_GetActorPlayer()
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| D | snd_SoundStartable.h | 322 int actorPlayerId; member
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| D | snd_SoundArchive.h | 135 int actorPlayerId; member
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