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/NW4C-2.0.3/sources/shaders/font/
Dfont_RectDrawerShader.vsh80 mova a0.x, vVtxData
83 mov rQuad, uUniformAddr[ a0.x ].wzyx
90 mova a0.xy, rQuad.xy
93 mov rTransform.xw, uUniformData[ a0.y ].wwyy
96 mov rTransform.yw, uUniformData[ a0.y ].zzxx
102 dp4 rTempView.x, rTempPos, uUniformMtx[ a0.x + 0 ].wzyx
103 dp4 rTempView.y, rTempPos, uUniformMtx[ a0.x + 1 ].wzyx
104 dp4 rTempView.z, rTempPos, uUniformMtx[ a0.x + 2 ].wzyx
107 mov rTempPos.z, uUniformMtx[ a0.x + 2 ].x // temp z = z
145 mova a0.y, rQuad.w
[all …]
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh25 mova a0.x, TEMP1.x
27 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
28 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
29 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
38 mova a0.x, TEMP1.x
40 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
41 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
42 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
44 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
45 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
[all …]
DCalcVertexLighting.vsh29 mova a0.x, TEMP3
30 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W
31 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
34 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW
38 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI
44 … TEMP6.y, TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._XYZW
47 mov TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW
54 …dp3 TEMP5.x, -TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW
55 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y
61 … mul TEMP5.y, TEMP5.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._X
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh23 mova a0.x, TEMP1.x
25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
36 mova a0.x, TEMP1.x
38 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
39 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
40 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
[all …]
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh27 mova a0.x, TEMP1.x
29 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
30 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
31 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
40 mova a0.x, TEMP1.x
42 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
43 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
44 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
46 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
47 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
[all …]
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Util.cpp466 f32 a0, a1; in CalcTextureMtx() local
468 a0 = cosR * texSRT.scale.x; in CalcTextureMtx()
476 texMtx.m[0][0] = a0; in CalcTextureMtx()
478 texMtx.m[0][2] = texSRT.translate.x + center.x + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx()
480 a0 = in CalcTextureMtx()
487 texMtx.m[1][0] = a0; in CalcTextureMtx()
489 texMtx.m[1][2] = texSRT.translate.y + center.y + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx()
/NW4C-2.0.3/sources/shaders/lyt/
Dlyt_PaneShader.vsh127 mova a0.xy, tmp0
128 mov aTexCoord0, uVertexTexCoord0[a0.x]
129 mov aTexCoord1, uVertexTexCoord1[a0.x]
130 mov aTexCoord2, uVertexTexCoord2[a0.x]
131 mov aColor, uVertexColor[a0.x]
/NW4C-2.0.3/documents/API/css/
Ddocument.css269 background : #0a0;
297 background : #0a0;
Dmanpage.css260 background : #0a0;