Searched refs:_Y (Results 1 – 8 of 8) sorted by relevance
| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | CalcTexcoord1.vsh | 26 mov TEMP0.xy, nw_texture_coordinate._Y 29 mul TEMP_TEX.xy, nw_texcoord1.xy, nw_attribute_scale1._Y
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| D | GetTexcoordSource.vsh | 31 mul TEMP_TEX.xy, nw_texcoord1.xy, nw_attribute_scale1._Y
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| D | CalcVertexLighting.vsh | 55 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y
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| D | TransformMatrix.vsh | 80 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
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| /NW4C-2.0.3/sources/shaders/gfx/ |
| D | VertexShader.h | 84 #define _Y y macro
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| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 309 mov yvector.x, uInvModelView[0]._Y 310 mov yvector.y, uInvModelView[1]._Y 311 mov yvector.z, uInvModelView[2]._Y
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| /NW4C-2.0.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 59 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 78 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
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