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Searched refs:_XYZ (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh224 dp3 xvector.x, TEMP0.xyz, uModelView[0]._XYZ
225 dp3 xvector.y, TEMP0.xyz, uModelView[1]._XYZ
226 dp3 xvector.z, TEMP0.xyz, uModelView[2]._XYZ
229 dp3 yvector.x, TEMP0.xyz, uModelView[0]._XYZ
230 dp3 yvector.y, TEMP0.xyz, uModelView[1]._XYZ
231 dp3 yvector.z, TEMP0.xyz, uModelView[2]._XYZ
271 dp3 xvector.x, TEMP0.xyz, uModelView[0]._XYZ
272 dp3 xvector.y, TEMP0.xyz, uModelView[1]._XYZ
273 dp3 xvector.z, TEMP0.xyz, uModelView[2]._XYZ
276 dp3 yvector.x, TEMP0.xyz, uModelView[0]._XYZ
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/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h81 #define _XYZ xyz macro
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DCalcVertexLighting.vsh72 …OLO.xyz, TEMP1.xyz, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_AMBIENT + a0.x)._XYZ, TEMP_COLO.xyz