Searched refs:_XYZ (Results 1 – 3 of 3) sorted by relevance
| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 224 dp3 xvector.x, TEMP0.xyz, uModelView[0]._XYZ 225 dp3 xvector.y, TEMP0.xyz, uModelView[1]._XYZ 226 dp3 xvector.z, TEMP0.xyz, uModelView[2]._XYZ 229 dp3 yvector.x, TEMP0.xyz, uModelView[0]._XYZ 230 dp3 yvector.y, TEMP0.xyz, uModelView[1]._XYZ 231 dp3 yvector.z, TEMP0.xyz, uModelView[2]._XYZ 271 dp3 xvector.x, TEMP0.xyz, uModelView[0]._XYZ 272 dp3 xvector.y, TEMP0.xyz, uModelView[1]._XYZ 273 dp3 xvector.z, TEMP0.xyz, uModelView[2]._XYZ 276 dp3 yvector.x, TEMP0.xyz, uModelView[0]._XYZ [all …]
|
| /NW4C-2.0.3/sources/shaders/gfx/ |
| D | VertexShader.h | 81 #define _XYZ xyz macro
|
| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | CalcVertexLighting.vsh | 72 …OLO.xyz, TEMP1.xyz, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_AMBIENT + a0.x)._XYZ, TEMP_COLO.xyz
|