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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp97 mtx.f._20 == 0.0f && mtx.f._21 == 0.0f && mtx.f._22 == 1.0f) in UpdateRotateFlagsStrictly()
128 …k(mtx.f._20, 0.0f) && ut::FloatEqualsWeak(mtx.f._21, 0.0f) && ut::FloatEqualsWeak(mtx.f._22, 1.0f), in UpdateRotateFlags()
Dgfx_TransformAnimBlendOp.cpp307 dstMtx.f._22 = srcMtx.f._22; in OverrideTransform()
Dgfx_MeshRenderer.cpp247 isIllegal(mtx._20) || isIllegal(mtx._21) || isIllegal(mtx._22) || isIllegal(mtx._23); in isIllegal()
Dgfx_Fog.cpp328 … viewPos.z = -(inverseProjectionMatrix.f._22 * depth + inverseProjectionMatrix.f._23) / viewPos.w; in SetupFogSampler()
Dgfx_MaterialState.cpp440 projection._22 = scaleFactor; in ActivateTextureCoordinators()
Dgfx_RenderContext.cpp860 out->z = view->f._20 * vx + view->f._21 * vy + view->f._22 * vz + view->f._23 * vw; in TransformToViewCoordinate()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_WorldMatrixUpdater.h163 dstMatrix->f._22 = srcMatrix->f._22 * scale.z; in MultScale()
179 dstMatrix->f._22 *= scale.z; in ScaleMatrix()
Dgfx_SceneHelper.h116 projection.f._22 * position.z + in CalculateDepth()
139 projection.f._22 * position.z + in CalculateDepth()
Dgfx_TransformNode.h293 matrix.f._22 = transformMatrix.f._22 / scale.z; in SetResourceScaledTransform()
404 parentWorldMatrix.f._22 * direction.z; in CalcInheritingDiretion()
Dgfx_CalculatedTransform.h223 this->m_TransformMatrix.f._22 = x22; in SetTransformMatrix()
244 this->m_TransformMatrix.f._22 = rotateMatrix.f._22; in SetRotateMatrix()
264 this->m_TransformMatrix.f._22 = x22; in SetRotateMatrix()
/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix34.ipp240 pOut->z = FSqrt((pM->f._02 * pM->f._02) + (pM->f._12 * pM->f._12) + (pM->f._22 * pM->f._22));
259 pOut->z = FSqrt((pM->f._20 * pM->f._20) + (pM->f._21 * pM->f._21) + (pM->f._22 * pM->f._22));
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp31 pSrc->f._02, pSrc->f._12, pSrc->f._22, 0.f, in MTX44Transpose()
/NW4C-2.0.3/include/nw/ut/
Dut_ResTypes.h413 ResF32 _20, _21, _22; member
435 ResF32 _20, _21, _22, _23; member
457 ResF32 _20, _21, _22, _23; member
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DListener.cpp67 pos->z = -( mtx.f._02 * mtx.f._03 + mtx.f._12 * mtx.f._13 + mtx.f._22 * mtx.f._23 ); in CalcPositionFromMatrix()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp869 result->f._22 = mtx.f._22; in CalcRotateCurveCV_()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp692 m_SkyModel->WorldMatrix()._22 = scale; in ClearBySkyModel()