Searched refs:_22 (Results 1 – 16 of 16) sorted by relevance
97 mtx.f._20 == 0.0f && mtx.f._21 == 0.0f && mtx.f._22 == 1.0f) in UpdateRotateFlagsStrictly()128 …k(mtx.f._20, 0.0f) && ut::FloatEqualsWeak(mtx.f._21, 0.0f) && ut::FloatEqualsWeak(mtx.f._22, 1.0f), in UpdateRotateFlags()
307 dstMtx.f._22 = srcMtx.f._22; in OverrideTransform()
247 isIllegal(mtx._20) || isIllegal(mtx._21) || isIllegal(mtx._22) || isIllegal(mtx._23); in isIllegal()
328 … viewPos.z = -(inverseProjectionMatrix.f._22 * depth + inverseProjectionMatrix.f._23) / viewPos.w; in SetupFogSampler()
440 projection._22 = scaleFactor; in ActivateTextureCoordinators()
860 out->z = view->f._20 * vx + view->f._21 * vy + view->f._22 * vz + view->f._23 * vw; in TransformToViewCoordinate()
163 dstMatrix->f._22 = srcMatrix->f._22 * scale.z; in MultScale()179 dstMatrix->f._22 *= scale.z; in ScaleMatrix()
116 projection.f._22 * position.z + in CalculateDepth()139 projection.f._22 * position.z + in CalculateDepth()
293 matrix.f._22 = transformMatrix.f._22 / scale.z; in SetResourceScaledTransform()404 parentWorldMatrix.f._22 * direction.z; in CalcInheritingDiretion()
223 this->m_TransformMatrix.f._22 = x22; in SetTransformMatrix()244 this->m_TransformMatrix.f._22 = rotateMatrix.f._22; in SetRotateMatrix()264 this->m_TransformMatrix.f._22 = x22; in SetRotateMatrix()
240 pOut->z = FSqrt((pM->f._02 * pM->f._02) + (pM->f._12 * pM->f._12) + (pM->f._22 * pM->f._22));259 pOut->z = FSqrt((pM->f._20 * pM->f._20) + (pM->f._21 * pM->f._21) + (pM->f._22 * pM->f._22));
31 pSrc->f._02, pSrc->f._12, pSrc->f._22, 0.f, in MTX44Transpose()
413 ResF32 _20, _21, _22; member435 ResF32 _20, _21, _22, _23; member457 ResF32 _20, _21, _22, _23; member
67 pos->z = -( mtx.f._02 * mtx.f._03 + mtx.f._12 * mtx.f._13 + mtx.f._22 * mtx.f._23 ); in CalcPositionFromMatrix()
869 result->f._22 = mtx.f._22; in CalcRotateCurveCV_()
692 m_SkyModel->WorldMatrix()._22 = scale; in ClearBySkyModel()