Searched refs:_20 (Results 1 – 13 of 13) sorted by relevance
97 mtx.f._20 == 0.0f && mtx.f._21 == 0.0f && mtx.f._22 == 1.0f) in UpdateRotateFlagsStrictly()128 …ut::FloatEqualsWeak(mtx.f._20, 0.0f) && ut::FloatEqualsWeak(mtx.f._21, 0.0f) && ut::FloatEqualsWea… in UpdateRotateFlags()
305 dstMtx.f._20 = srcMtx.f._20; in OverrideTransform()
247 isIllegal(mtx._20) || isIllegal(mtx._21) || isIllegal(mtx._22) || isIllegal(mtx._23); in isIllegal()
860 out->z = view->f._20 * vx + view->f._21 * vy + view->f._22 * vz + view->f._23 * vw; in TransformToViewCoordinate()
155 dstMatrix->f._20 = srcMatrix->f._20 * scale.x; in MultScale()171 dstMatrix->f._20 *= scale.x; in ScaleMatrix()
114 projection.f._20 * position.x + in CalculateDepth()137 projection.f._20 * position.x + in CalculateDepth()
287 matrix.f._20 = transformMatrix.f._20 / scale.x; in SetResourceScaledTransform()402 parentWorldMatrix.f._20 * direction.x + in CalcInheritingDiretion()
217 this->m_TransformMatrix.f._20 = x20; in SetTransformMatrix()238 this->m_TransformMatrix.f._20 = rotateMatrix.f._20; in SetRotateMatrix()258 this->m_TransformMatrix.f._20 = x20; in SetRotateMatrix()
238 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._10 * pM->f._10) + (pM->f._20 * pM->f._20));259 pOut->z = FSqrt((pM->f._20 * pM->f._20) + (pM->f._21 * pM->f._21) + (pM->f._22 * pM->f._22));
29 pSrc->f._00, pSrc->f._10, pSrc->f._20, 0.f, in MTX44Transpose()
413 ResF32 _20, _21, _22; member435 ResF32 _20, _21, _22, _23; member457 ResF32 _20, _21, _22, _23; member
65 pos->x = -( mtx.f._00 * mtx.f._03 + mtx.f._10 * mtx.f._13 + mtx.f._20 * mtx.f._23 ); in CalcPositionFromMatrix()
867 result->f._20 = mtx.f._20; in CalcRotateCurveCV_()