Searched refs:_02 (Results 1 – 13 of 13) sorted by relevance
163 dstMtx.f._02 = srcMtx.f._02 * weight; in BlendRotateMatrix()175 dstMtx.f._02 += srcMtx.f._02 * weight; in BlendRotateMatrix()206 srcQ = math::QUAT(srcMtx.f._00, srcMtx.f._01, srcMtx.f._02, srcMtx.f._10); in BlendRotateQuaternion()220 dstQ = math::QUAT(dstMtx.f._00, dstMtx.f._01, dstMtx.f._02, dstMtx.f._10); in BlendRotateQuaternion()227 dstMtx.f._02 = dstQ.z; in BlendRotateQuaternion()299 dstMtx.f._02 = srcMtx.f._02; in OverrideTransform()
95 if (mtx.f._00 == 1.0f && mtx.f._01 == 0.0f && mtx.f._02 == 0.0f && in UpdateRotateFlagsStrictly()126 …mtx.f._00, 1.0f) && ut::FloatEqualsWeak(mtx.f._01, 0.0f) && ut::FloatEqualsWeak(mtx.f._02, 0.0f) && in UpdateRotateFlags()
245 isIllegal(mtx._00) || isIllegal(mtx._01) || isIllegal(mtx._02) || isIllegal(mtx._03) || in isIllegal()
858 out->x = view->f._00 * vx + view->f._01 * vy + view->f._02 * vz + view->f._03 * vw; in TransformToViewCoordinate()
221 this->m_TransformMatrix.f._02 = x02; in SetTransformMatrix()242 this->m_TransformMatrix.f._02 = rotateMatrix.f._02; in SetRotateMatrix()262 this->m_TransformMatrix.f._02 = x02; in SetRotateMatrix()437 this->m_TransformMatrix.f._02 = q.z; in RotateMatrixToQuaternion()457 …formMatrix.f._00, this->m_TransformMatrix.f._01, this->m_TransformMatrix.f._02, this->m_TransformM… in QuaternionToRotateMatrix()
161 dstMatrix->f._02 = srcMatrix->f._02 * scale.z; in MultScale()177 dstMatrix->f._02 *= scale.z; in ScaleMatrix()
291 matrix.f._02 = transformMatrix.f._02 / scale.z; in SetResourceScaledTransform()394 parentWorldMatrix.f._02 * direction.z; in CalcInheritingDiretion()
240 pOut->z = FSqrt((pM->f._02 * pM->f._02) + (pM->f._12 * pM->f._12) + (pM->f._22 * pM->f._22));257 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._01 * pM->f._01) + (pM->f._02 * pM->f._02));
390 ResF32 _00, _01, _02; member411 ResF32 _00, _01, _02; member433 ResF32 _00, _01, _02, _03; member455 ResF32 _00, _01, _02, _03; member
31 pSrc->f._02, pSrc->f._12, pSrc->f._22, 0.f, in MTX44Transpose()
500 texMtx.f._02 *= su; in CalcTextureMtx()
67 pos->z = -( mtx.f._02 * mtx.f._03 + mtx.f._12 * mtx.f._13 + mtx.f._22 * mtx.f._23 ); in CalcPositionFromMatrix()
861 result->f._02 = mtx.f._02; in CalcRotateCurveCV_()