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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformAnimBlendOp.cpp163 dstMtx.f._02 = srcMtx.f._02 * weight; in BlendRotateMatrix()
175 dstMtx.f._02 += srcMtx.f._02 * weight; in BlendRotateMatrix()
206 srcQ = math::QUAT(srcMtx.f._00, srcMtx.f._01, srcMtx.f._02, srcMtx.f._10); in BlendRotateQuaternion()
220 dstQ = math::QUAT(dstMtx.f._00, dstMtx.f._01, dstMtx.f._02, dstMtx.f._10); in BlendRotateQuaternion()
227 dstMtx.f._02 = dstQ.z; in BlendRotateQuaternion()
299 dstMtx.f._02 = srcMtx.f._02; in OverrideTransform()
Dgfx_CalculatedTransform.cpp95 if (mtx.f._00 == 1.0f && mtx.f._01 == 0.0f && mtx.f._02 == 0.0f && in UpdateRotateFlagsStrictly()
126 …mtx.f._00, 1.0f) && ut::FloatEqualsWeak(mtx.f._01, 0.0f) && ut::FloatEqualsWeak(mtx.f._02, 0.0f) && in UpdateRotateFlags()
Dgfx_MeshRenderer.cpp245 isIllegal(mtx._00) || isIllegal(mtx._01) || isIllegal(mtx._02) || isIllegal(mtx._03) || in isIllegal()
Dgfx_RenderContext.cpp858 out->x = view->f._00 * vx + view->f._01 * vy + view->f._02 * vz + view->f._03 * vw; in TransformToViewCoordinate()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h221 this->m_TransformMatrix.f._02 = x02; in SetTransformMatrix()
242 this->m_TransformMatrix.f._02 = rotateMatrix.f._02; in SetRotateMatrix()
262 this->m_TransformMatrix.f._02 = x02; in SetRotateMatrix()
437 this->m_TransformMatrix.f._02 = q.z; in RotateMatrixToQuaternion()
457 …formMatrix.f._00, this->m_TransformMatrix.f._01, this->m_TransformMatrix.f._02, this->m_TransformM… in QuaternionToRotateMatrix()
Dgfx_WorldMatrixUpdater.h161 dstMatrix->f._02 = srcMatrix->f._02 * scale.z; in MultScale()
177 dstMatrix->f._02 *= scale.z; in ScaleMatrix()
Dgfx_TransformNode.h291 matrix.f._02 = transformMatrix.f._02 / scale.z; in SetResourceScaledTransform()
394 parentWorldMatrix.f._02 * direction.z; in CalcInheritingDiretion()
/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix34.ipp240 pOut->z = FSqrt((pM->f._02 * pM->f._02) + (pM->f._12 * pM->f._12) + (pM->f._22 * pM->f._22));
257 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._01 * pM->f._01) + (pM->f._02 * pM->f._02));
/NW4C-2.0.3/include/nw/ut/
Dut_ResTypes.h390 ResF32 _00, _01, _02; member
411 ResF32 _00, _01, _02; member
433 ResF32 _00, _01, _02, _03; member
455 ResF32 _00, _01, _02, _03; member
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp31 pSrc->f._02, pSrc->f._12, pSrc->f._22, 0.f, in MTX44Transpose()
Dlyt_Util.cpp500 texMtx.f._02 *= su; in CalcTextureMtx()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DListener.cpp67 pos->z = -( mtx.f._02 * mtx.f._03 + mtx.f._12 * mtx.f._13 + mtx.f._22 * mtx.f._23 ); in CalcPositionFromMatrix()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp861 result->f._02 = mtx.f._02; in CalcRotateCurveCV_()