Searched refs:_01 (Results 1 – 14 of 14) sorted by relevance
162 dstMtx.f._01 = srcMtx.f._01 * weight; in BlendRotateMatrix()174 dstMtx.f._01 += srcMtx.f._01 * weight; in BlendRotateMatrix()206 srcQ = math::QUAT(srcMtx.f._00, srcMtx.f._01, srcMtx.f._02, srcMtx.f._10); in BlendRotateQuaternion()220 dstQ = math::QUAT(dstMtx.f._00, dstMtx.f._01, dstMtx.f._02, dstMtx.f._10); in BlendRotateQuaternion()226 dstMtx.f._01 = dstQ.y; in BlendRotateQuaternion()298 dstMtx.f._01 = srcMtx.f._01; in OverrideTransform()
95 if (mtx.f._00 == 1.0f && mtx.f._01 == 0.0f && mtx.f._02 == 0.0f && in UpdateRotateFlagsStrictly()126 …ut::FloatEqualsWeak(mtx.f._00, 1.0f) && ut::FloatEqualsWeak(mtx.f._01, 0.0f) && ut::FloatEqualsWea… in UpdateRotateFlags()
245 isIllegal(mtx._00) || isIllegal(mtx._01) || isIllegal(mtx._02) || isIllegal(mtx._03) || in isIllegal()
858 out->x = view->f._00 * vx + view->f._01 * vy + view->f._02 * vz + view->f._03 * vw; in TransformToViewCoordinate()
218 this->m_TransformMatrix.f._01 = x01; in SetTransformMatrix()239 this->m_TransformMatrix.f._01 = rotateMatrix.f._01; in SetRotateMatrix()259 this->m_TransformMatrix.f._01 = x01; in SetRotateMatrix()436 this->m_TransformMatrix.f._01 = q.y; in RotateMatrixToQuaternion()457 …math::QUAT q(this->m_TransformMatrix.f._00, this->m_TransformMatrix.f._01, this->m_TransformMatrix… in QuaternionToRotateMatrix()
157 dstMatrix->f._01 = srcMatrix->f._01 * scale.y; in MultScale()173 dstMatrix->f._01 *= scale.y; in ScaleMatrix()
288 matrix.f._01 = transformMatrix.f._01 / scale.y; in SetResourceScaledTransform()393 parentWorldMatrix.f._01 * direction.y + in CalcInheritingDiretion()
369 ResF32 _00, _01; member390 ResF32 _00, _01, _02; member411 ResF32 _00, _01, _02; member433 ResF32 _00, _01, _02, _03; member455 ResF32 _00, _01, _02, _03; member
239 pOut->y = FSqrt((pM->f._01 * pM->f._01) + (pM->f._11 * pM->f._11) + (pM->f._21 * pM->f._21));257 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._01 * pM->f._01) + (pM->f._02 * pM->f._02));
30 pSrc->f._01, pSrc->f._11, pSrc->f._21, 0.f, in MTX44Transpose()
39 mtx.f._00 * vec.x + mtx.f._01 * vec.y, in Transform()
499 texMtx.f._01 *= su; in CalcTextureMtx()
66 pos->y = -( mtx.f._01 * mtx.f._03 + mtx.f._11 * mtx.f._13 + mtx.f._21 * mtx.f._23 ); in CalcPositionFromMatrix()
860 result->f._01 = mtx.f._01; in CalcRotateCurveCV_()